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0
votes

Vector3.GetHashCode() improvement

Scripting

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Dec 26, 2017

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tedd-hansen

I ran some benchmarks usng BenchmarkDotNet. Although Unitys Vector3.GetHashCode() beat my own implementation in single tests (pure c... Read more

10
votes

Wheel Collider Width

Physics

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Dec 27, 2017

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AJPVK

Please add an option for wheel colliders to add width to it. When woking with wheels that has width like Off road Tyres. Most of th... Read more

0
votes

Use ClearType font rendering on Windows platforms

Editor

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Dec 28, 2017

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KamranMackey

While using Unity I've noticed that on Windows, Unity doesn't use ClearType font rendering on any Windows version. It would be aweso... Read more

0
votes

Allow serialized class/struct to contain field with the same type

Editor

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Dec 29, 2017

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justarandomname2

Take this scenario: [System.Serializable] public class Foo { public Foo foo; } The field "foo" will... Read more

1
votes

Change the editor icon for Unity 2017

Editor

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Dec 31, 2017

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LilGames

Please make some sort of visual difference to the icon of a major new version (such as Unity 2017 vs 5.x) so that we can visually di... Read more

0
votes

什么时候有中国大陆的服务器?

Platforms

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Jan 01, 2018

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RealWoD

官方资源全是清一色的英文,官网打开慢,资源商店半天网页才打开不说,还没法购买插件,什么时候架中国大陆的服务器,出中国官网啊 Read more

2
votes

Make it as easy as possible to find free assets

Asset Store

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Jan 03, 2018

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BillDozer

Current beta of the asset store makes it more difficult (more steps needed) to find free assets. Please keep things as easy as poss... Read more

1
votes

main Menu Builder

Editor

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Jan 04, 2018

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jayimpact

Customizable Dynamic Background, Basic Game User Settings & 5 different layouts to choose from Read more

10
votes

Update NavMesh.CalculateTriangulation to be used on individual NavMeshDa...

AI & Navigation

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Jan 04, 2018

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Seraphic-Dragon

Now that Unity users have the ability to generate multiple Nav Meshes on the scene during runtime, there is still no easy way to ret... Read more

4
votes

Add CommandBuffer.Blit overload where depth buffer can be set

Graphics

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Jan 04, 2018

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TrexugBDG

`CommandBuffer.Blit` sets the depth buffer to the `dest` parameter. It would be nice to be able to specify another depth buffer to u... Read more

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