Search Feedback

0
votes

Add UnPause() method to VideoPlayer class

Graphics

-

Nov 16, 2017

-

JoWi_Uniform

AudioSource.UnPause() helps save a bunch of code when trying to keep multiple video players in sync: Storing only videos that are... Read more

1
votes

Metal tessellation, actually working

Graphics

-

Nov 16, 2017

-

Lars-Steenhoff

https://blogs.unity3d.com/2016/06/17/wwdc-unity-metal-tessellation-demo/ Read more

1
votes

add 2D features with bones and options for 2D game.

2D

-

Nov 16, 2017

-

catafest

Although most of my proposals could be solved in a more complex way, there are some proposals to improve the workload of teams worki... Read more

1
votes

ComputeShader missing SetTexture with mipLevel parameter with UAV Render...

Graphics

-

Nov 16, 2017

-

stephane-vox

Graphics Api has the method : void SetRenderTarget(RenderTexture rt, int mipLevel) But ComputeShader dont have methods like : v... Read more

4
votes

Alphabetise Custom Events in Unity Analytics

Analytics

-

Nov 16, 2017

-

wrench04

Put Custom Events in Alphabetical Order in the Custom Events Dropdown select in Data Explorer. Read more

2
votes

Rearrange metrics in data explorer

Analytics

-

Nov 16, 2017

-

wrench04

Allow metrics to be moved above or below other metrics in the data explorer. Read more

2
votes

Allow more than 20 events in a Report in Data Explorer

Analytics

-

Nov 16, 2017

-

wrench04

Unity Analytics start to get really buggy after more than 20 metrics are added to a report. Read more

10
votes

Ability to mirror animation clips via the Playables API

Animation

-

Nov 17, 2017

-

SomeCode

There's currently no way to mirror an animation clip via the Playables API. This is a significant missing feature that can be found... Read more

0
votes

Let me log into answers?

Asset Store

-

Nov 18, 2017

-

whatajokettt

Why can't I log into ansers.unity? Logging in at every other page(e.g. forums, feedback) is fine, but when i try to log in at Ans... Read more

10
votes

Static Splash Image with Scale to Fill for iOS

Editor

-

Nov 19, 2017

-

ZDestructor

We would like to use a single iPad retina-sized splash screen (3:4, 1536x2048) and use "Scale to Fill" like we do on Android. We ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9482)

2D

(245)

Ads

(45)

AI & Navigation

(74)

Analytics

(109)

Animation

(338)

Asset Store

(250)

Assets

(499)

Audio

(161)

Cloud Build

(109)

Collaborate

(36)

Docs & Tutorials

(209)

Editor

(2186)

Everyplay

(13)

Game Performance Reporting

(16)

General

(840)

Graphics

(794)

GUI

(375)

Input

(153)

Licensing

(80)

Networking

(166)

Physics

(354)

Platforms

(416)

Profiling & Optimization

(73)

Runtime

(167)

Scripting

(1057)

Terrain

(155)

WebGL

(135)