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16
votes

EDITOR CAMERA SPEED IS SOOO FAST , ARE U PLANNING TO CHANGE THAT OR MAKE...

Editor

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Aug 30, 2018

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alikwot

cant work with small objects, its impossible Read more

30
votes

Load Ambisonics from files/stream at runtime

Audio

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Jun 15, 2018

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pojoih

There is currently no way to play ambisonics that are loaded from file. This especially is important for ambisonic audio embedded i... Read more

118
votes

Built-in AI creation tools

AI & Navigation

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Mar 11, 2018

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XI1stIX

I think unity would benefit from having a robust built in AI toolset that would let users setup some basic AI simply and quickly. So... Read more

35
votes

Cloud Build - Scheduled Builds

Cloud Build

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Jun 01, 2018

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edwon

the ability to schedule automatic builds (nightly, hourly, etc...) Read more

11
votes

Backup Option For Projects In Unity Hub

General

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Nov 04, 2018

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alexthomson666

I often enjoy testing the new beta versions of Unity on my main project and integrating the new features that come with the beta; ho... Read more

11
votes

Add Bluetooth (Low Energy) to Windows and other platforms

Networking

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Nov 02, 2018

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Wilbert-Blom

More and more devices are using Bluetooth for communication. Especially BLE (Bluetooth Low Energy) is used a lot in IoT, domotica an... Read more

31
votes

Variable to alter Rigidbody simulation speed (Rigidbody.simulationSpeed)

Physics

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Jun 12, 2018

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StarkNebula

It would nice to have access to a variable which dictates the simulation speed of a Rigidbody. There is currently no way to speed up... Read more

78
votes

Multi compile for ComputeShader

Graphics

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Apr 03, 2018

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cecarlsen

At the time of writing (Unity 2018.1 beta) the way to compile ComputeShader kernels with different defines (keywords) is this: http... Read more

63
votes

Use Kotlin as Android's native language

General

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Apr 19, 2018

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EloiNavarro

Kotlin is becoming more and more the "de-facto" language for Android development. It has lots of perks compared to Java. We would... Read more

42
votes

Shader graph cutout alpha

Graphics

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May 14, 2018

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Justin113D

I thought it would be useful to have a cutout-transparency option for the master nodes in the 2018.1 shader graph Read more

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