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0
votes

Add an overload to get component with an out parameter

Scripting

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Nov 07, 2017

-

joemane22

I find it quite annoying when scripting to have to type out the type of the component I want to get every time. If there was an over... Read more

0
votes

Thai Support for iOS 11

Profiling & Optimization

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Nov 07, 2017

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Gale-G-Kim

We use Unity 5.5. There is a problem with displaying Thai text in iOS 11. I wonder when you can correct the Thai display error... Read more

5
votes

UNet serialization interface for custom types

Networking

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Nov 07, 2017

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OndrejP

Currently it's not possible to use custom serialization for Commands and RPCs. For SyncVars it's possible, but it's complicated (Net... Read more

2
votes

EncodeToTGA()

Scripting

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Nov 08, 2017

-

Scheitler

As simple as the title suggests, extend the formats we can encode textures in ImageConversion with TGA files. Read more

0
votes

Rigidbody2D deprecate GetPoint() vs GetRelativePoint() and replace with ...

2D

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Nov 08, 2017

-

brokenbeta

The functions Rigidbody2D.GetPoint() and Rigidbody2D.GetRelativePoint() are used to transform from local to world space, but it is c... Read more

10
votes

Document all classes

Docs & Tutorials

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Nov 08, 2017

-

Ruannilton

Document all classes Read more

0
votes

MISSING ORDER NUMBERS FROM PURCHASED ASSETS

Asset Store

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Nov 08, 2017

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boysenberry

There is no longer any way to get invoice and order numbers from previously purchased assets. This makes getting support for assets ... Read more

0
votes

Timeline scroll

Animation

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Nov 09, 2017

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awasem

The side bar in Timeline with the list of all your game objects does not scroll up and down, it only scales the timeline, where in a... Read more

0
votes

Mask options

2D

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Nov 09, 2017

-

awasem

With the sprite mask you can choose to show inside or outside of the mask. This should be an option for the UI image mask as well. Read more

0
votes

Mask Animation

2D

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Nov 09, 2017

-

awasem

Allow for masks to be independent of each other so you can animate them each on their own. Currently you must have gameObjects as ch... Read more

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