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0
votes

New ComponentInitialize() Event Method that is only called when a compon...

Editor

-

Sep 03, 2017

-

PeteMichaud

Reset() is called when a component is added to a GameObject in the editor, and it's also called when the user manually resets that c... Read more

0
votes

Assetstore: Description Show Less/More is messed up with previous line

Asset Store

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Sep 04, 2017

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sat12341234

Not sure where to post this issue, so I am posting it here. It is impossible to select a link on the last line as it clicks Show ... Read more

3
votes

Allow to define sub targets or target templates

Cloud Build

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Sep 05, 2017

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thibouf

Currently, if you have 2 (or more) different branchs in your project that you want to build in the same way, you have to copy the ta... Read more

0
votes

NavMesh.CalculateDetailedTriangulation()

AI & Navigation

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Sep 05, 2017

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attlue_1

Returns DETAILED navmesh triangulation, ie the navmesh shown in the Scene window. Read more

0
votes

Window to visualize and manage Assets and Plugins imported in the project

Editor

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Sep 05, 2017

-

hec_91

Would be nice to have a place where one could see the list of and manage imported assets and plugins, so that you could more easily ... Read more

0
votes

hit.normal is incorrect data when raycast hit a rotated Ccbe

Physics

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Sep 06, 2017

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junshimura

1.Place a cube at (0,0,0) and rotate 90 on Y 2.Place a gameobject and attach the code below: void Update() { if (Input.Ge... Read more

0
votes

[Shuriken Particle] Method to identify sub particles to their spawning p...

Graphics

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Sep 06, 2017

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ifurkend

https://forum.unity3d.com/threads/shuriken-sub-emitter-particle-inherit-parent-particles-position.493366/#post-3209643 Scanning t... Read more

0
votes

Raycast backface only option

Physics

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Sep 06, 2017

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stuffkikker

Raycasts by default only detect front face hits with colliders, and optionally backface. It would be nice to have a backface *only* ... Read more

1
votes

More helpful Application.unityversion field

Editor

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Sep 06, 2017

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PedroGV

Application.unityversion is currently a string, which is not handy to work with when creating editor extensions that dynamically dep... Read more

2
votes

Add an OnSceneExit() function

Scripting

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Sep 07, 2017

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Raja-Unity

It would be very useful to have an OnSceneExit() function if anything needs to be done when the scene changes. For example, the game... Read more

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