Search Feedback

0
votes

More basic 3D objects.

General

-

May 01, 2017

-

EdinatorKing

Add in more basic objects in the 3D objects, such as pyramids, ramps, and cones. Read more

0
votes

Adjustable manipulator sizes

Editor

-

May 01, 2017

-

PlatformSix

A setting where you can thicken the size of manipulator handles. Take for example the rotation manipulator. Almost all the time y... Read more

0
votes

Improve Animator.

Animation

-

May 01, 2017

-

t9s1n2

It should be easier to access bones, for example in Blender you can see all the bones and simply by clicking on them you can edit th... Read more

1
votes

Use the right mouse button to pan Animator view

Editor

-

May 02, 2017

-

LilGames

I have grown accustomed, no, let's say "conditioned" to use the right mouse button down to easily pan around the Scene in 2D view. I... Read more

0
votes

How to convert a mesh to bytes at runtime

Graphics

-

May 02, 2017

-

Dark-vampire

Texture2D has methord called "EncodeToPNG" I can use this and GetPixel ,SetPixel to develop complex Costume system by atlas with o... Read more

10
votes

Could you improve MonoBehaviour (C#)

General

-

May 02, 2017

-

avbaklan

It would be cool if for C# MonoBehaviour methods (Start, Update, etc.) would be virtual protected (now private). And still it would... Read more

5
votes

Screen.SetResolution should accept Resolution as an input

Scripting

-

May 02, 2017

-

Syomus

Screen.SetResolution accepts width, height and preferredRefreshRate as three separate ints, if only there was some way of unifying t... Read more

1
votes

Add "Collaborate/Diff" to asset context menu

Collaborate

-

May 02, 2017

-

m9731526

It's annoying to find the one you need in the long list of changed files in the small fixed-sized commit window! Read more

5
votes

Software suggestion : The Asset Viewer

Assets

-

May 03, 2017

-

Garrom

Hi all. If you making a game you want somehow inform news-hungry fans how going developing of next version. The answer is Asset View... Read more

1
votes

Allow use of [Command]'s and [Rpc]'s even when not in ownership of the l...

Networking

-

May 04, 2017

-

EpicPandaGamer25

This change will allow more advanced networking games to have 'manager' objects, that can call certain methods without the need of o... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9482)

2D

(245)

Ads

(45)

AI & Navigation

(74)

Analytics

(109)

Animation

(338)

Asset Store

(250)

Assets

(499)

Audio

(161)

Cloud Build

(109)

Collaborate

(36)

Docs & Tutorials

(209)

Editor

(2186)

Everyplay

(13)

Game Performance Reporting

(16)

General

(840)

Graphics

(794)

GUI

(375)

Input

(153)

Licensing

(80)

Networking

(166)

Physics

(354)

Platforms

(416)

Profiling & Optimization

(73)

Runtime

(167)

Scripting

(1057)

Terrain

(155)

WebGL

(135)