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0
votes

Animate the models

Animation

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May 20, 2017

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mian_abdul

Animation can make for the 3D models, and also can create by selecting or circling or maybe by highlighting a part of that model. Read more

0
votes

Unity Accents

Editor

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May 21, 2017

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Universo_Random

Unity does not support accents in the letters i'm brazilian, i need accents in words. please unity solve this problem Read more

0
votes

Exclude folder and resources from build

Editor

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May 21, 2017

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facubesrl

Sometime is useful to have some resources or folder available in the unity editor just for development purposes (ex. a demo scene wi... Read more

1
votes

Rigidbody Interpolation

Physics

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May 21, 2017

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mushdevstudio

Hey why not leave rigid body interpolation alone and not break it? I am stuck on version 5.5 because 5.6 breaks rigid body interp... Read more

0
votes

disabled auto-build build target name in mail

Cloud Build

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May 22, 2017

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MikeGrist

When a particular cloud build configuration (build target) has not been built for a period of time, the auto-build flag is removed a... Read more

0
votes

Show component version in installer

General

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May 22, 2017

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EMClick

hi guys, I propose an installer where you can know the installed version of the component (Standard Assets, Android Build Support... Read more

0
votes

Min Mag Texture Filters

Graphics

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May 22, 2017

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RyanJEC

We really need Min Mag Filters on Textures. There are two cases for filtering: minification and magnification. Magnification mean... Read more

0
votes

Switching on/off lightmaps

Graphics

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May 23, 2017

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strati1991

When disabling lightmaps for a mesh renderer(setting lightmap index tp -1) in the scene the object still has a color and is not blac... Read more

5
votes

Expose Non-Persistent (Runtime) Fields in UnityEvent

Scripting

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May 23, 2017

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TheOriginalSINe

I am getting used to using Events in my code, and I have come across an issue: It is not possible to access information about the... Read more

3
votes

Text and TextMesh should share an interface

GUI

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May 23, 2017

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MaxAmmo

Right now, TextMesh and Text do not share a common interface. This means if we replace a Text with a TextMesh or vice-versa, any scr... Read more

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