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1
votes

IAP REFUND TRACKING

Scripting

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Apr 14, 2017

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Seraphim-Whiteless

Hi! Can you release tracking of iap refunding? Read more

0
votes

UnityEventDrawer : setting draggable to true for the reordable list

Editor

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Apr 14, 2017

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Sylafrs

In the method : private UnityEventDrawer.State GetState(SerializedProperty prop) It would allow use to fix the order easilly. Al... Read more

0
votes

CustomPropertyDrawers : overriding an already existing one

Editor

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Apr 14, 2017

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Sylafrs

It would be cool to have an integer (priority) or some setting file to set which CustomPropertyDrawer we want in case we have multip... Read more

0
votes

Asset Store -- User Account Info Suggestion

Asset Store

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Apr 14, 2017

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Rowell

I have purchased a lot of assets. (I mean a LOT). Looking through my library is a slow, laborious project; there's just so much th... Read more

0
votes

Add version number to unity's main program title to differentiate versio...

General

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Apr 14, 2017

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Rejutka

Windows (7) lists programs with their title - since apparently all versions of Unity are simply called "Unity", I now have to entrie... Read more

0
votes

Does not recalculate ambient light in runtime

Graphics

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Apr 15, 2017

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ViktorKom

Environment lighting in 5.6 does not recalculate ambient light from Sky Box in runtime Read more

10
votes

These are the main reasons my colleagues are ditching Unity

General

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Apr 15, 2017

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shahafshaked

Here are a bunch of reasons why many of my colleagues are ditching Unity: Some things that should have been simple are a real has... Read more

0
votes

Project viewer is not humanized

Editor

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Apr 16, 2017

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CodingNinjaUnity

To facilitate the preview, the project viewer to generally use thumbnail display mode, but the name of the file is not complete, I s... Read more

2
votes

Graphics.CopyTexture(): copy all mips of an element

Graphics

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Apr 16, 2017

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jbelmonte

The CopyTexture() API is inconsistent. In the simple case of (src, dst) it handles all mipmap levels with a single call. But when u... Read more

0
votes

Unity 5.6 automatic normal map slot detection breaks custom shader

Editor

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Apr 16, 2017

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space928

So I wrote a custom terrain shader which stores a texture's height map inside the normal map of the texture, because of this, the te... Read more

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