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7
votes

Application.logMessageReceived should pass the Exception object

Scripting

-

Feb 22, 2017

-

ludiq

When getting an exception logged, it is impossible to retrieve the actual Exception object, only the printed stack tract. This makes... Read more

0
votes

Ensure Play/Pause/Skip buttons can always be pressed

Editor

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Feb 22, 2017

-

ChrisAcoma

Sometimes we mess up. We create some sort of infinite loop, or the debug panel is spitting out thousands of error messages per frame... Read more

3
votes

Ray Traced Distance Field Soft Shadows

Graphics

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Feb 22, 2017

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PrivateFox

This type of shadows, used in UE4, will make Unity scenes more realistic. Current shadows are good for stylized, non-realistic ren... Read more

10
votes

Support user-created 'container' panes to make better use of Editor real...

Editor

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Feb 22, 2017

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Tenebrous

I keep my Hierarchy and Project panes next to each other. The space taken up by both would be perfect for the Lighting pane, for ex... Read more

0
votes

Unity (Umbra) Occlusion Culling improvement request

Graphics

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Feb 23, 2017

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DonaldW

- 在Editor能展现更丰富的OC信息,比如缺失的cell信息、voxel信息,希望更加显眼的portal信息等。可参考Umbra的原生Editor。 - 希望能提供性能数据,分析因OC优化了多少性能(如DrawCall等)、OC本身占用了多少时间 - ... Read more

0
votes

Set default texture import without using code

Editor

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Feb 23, 2017

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st33d

The texture import settings are the complete opposite of what I use to make 2D games. I now have to go into several different panels... Read more

6
votes

foreach is still make gc alloc when I build the script into DLL using CS...

Scripting

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Feb 23, 2017

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watsonsong

I am using CSharpCodeProvider to compile my script into DLL, to speed up the compile time. And all this can be done in UnityEditor, ... Read more

0
votes

Add a yield instruction to continue the coroutine

Scripting

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Feb 24, 2017

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SnakeTheRipper

I've found myself in need of a yield instruction to tell the scheduler to just keep on executing the code rather than waiting for so... Read more

0
votes

Entity Component

Scripting

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Feb 24, 2017

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jjcrawley

One of the things I've noticed from working with Unity over the years is how often GetComponent is used. I'm not just referring to c... Read more

5
votes

Rotate Platform effector

2D

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Feb 25, 2017

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TheAngerSpecialist

Simple idea: I'd like to be able rotate the platform effector without rotating the entire object. This would be useful for implement... Read more

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