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1
votes

Allow User to Change What Script Editor Opens For Certain File Types

Scripting

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Feb 18, 2017

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SUPERDUPERBAM

I want to be able to edit my shader scripts in Mono Develop but my C# scripts in Visual Studio. I have set my preferences in windows... Read more

10
votes

Add option to use BC6H compression for lightmaps instead of RGBM

Graphics

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Feb 19, 2017

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keithoconor

BC6H would use the same amount of memory but produce much higher quality than DXT-compressed RGBM-encoded maps. Now that 5.6 doesn't... Read more

8
votes

Improve Script Execution Order Interface

Editor

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Feb 20, 2017

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RealWorld

http://i66.tinypic.com/v2z23d.png This is NOT good UI design. If I want to add a new script to the Script Execution Order list I ha... Read more

0
votes

gift card asset payments

Asset Store

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Feb 20, 2017

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kingpinbill

I purchased a gift card to use for purchasing pinball creator but gift cards don't seem to work even via paypal Read more

10
votes

Opaque GUI and Z buffer writes

GUI

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Feb 20, 2017

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jahndal

It would be nice if we could mark some GUI Graphics or even the whole canvas as opaque. Knowing this, the rendering system can draw ... Read more

0
votes

Add "Compiled' feedback when auto refresh is off.

Editor

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Feb 20, 2017

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hoesterey

Auto refresh causes problems in large projects  making it unusable when doing tasks that go between code and editor alot (it locks u... Read more

0
votes

Difference between Application.LoadLevel and SceneManager.LoadScene

General

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Feb 20, 2017

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Iammnhamza

I have a little confusion , do i can say SceneManager.LoadScene is a updated version of Application.LoadLevel ? and now we have to ... Read more

10
votes

Shadow issues in 3D

General

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Feb 21, 2017

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Riyaz-Salam

After adjusting Shadows in Editor/game Quality, It shows in the unity PC but disappears from mobile Build app. I could fix it only ... Read more

10
votes

Expose UnityEngine.RestService for customers

Editor

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Feb 21, 2017

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kavaari

This would allow a easy 3rd party external plugin development, for example I can use Python build scripts to control the Unity Edito... Read more

7
votes

Application.logMessageReceived should pass the Exception object

Scripting

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Feb 22, 2017

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ludiq

When getting an exception logged, it is impossible to retrieve the actual Exception object, only the printed stack tract. This makes... Read more

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