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0
votes

Add "Delete" to the Assets menu

Editor

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Apr 11, 2017

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Jaimi

The Assets Menu is also implemented as a popup in the project view. Having "Duplicate" on this menu would allow you to right-click a... Read more

2
votes

Add "Duplicate" to the Assets menu.

Editor

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Apr 11, 2017

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Jaimi

Because the Assets Menu is also a popup, this would allow us to right click in the project and duplicate an asset. Read more

0
votes

Only compress textures in scenes that are included in the build

Editor

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Apr 12, 2017

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NeeMan

Hi guys Please do this for us: Only compress textures in scenes that are included in the build! When we develop a game (for VR... Read more

5
votes

Discounted Asset Bundles

Asset Store

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Apr 12, 2017

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Lylek23

Allow publishers to group their similar assets into larger 'bundles', at discounted prices. Say I have a Weapons and Armors Pack... Read more

2
votes

Warn about huge il2cpp compilation time of big methods

Editor

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Apr 12, 2017

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Jes28

Compiler log compile may be 6-8 hours and eats about 12Gb of memory and then can just crash if your C# method is too big. Add war... Read more

0
votes

Tutorial assets for older versions generate errors that confuse newbies ...

Docs & Tutorials

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Apr 12, 2017

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LaCafedora

As I try to learn to use Unity, I have downloaded various packages from the asset store so I could follow the tutorial I am watching... Read more

0
votes

Blend Tree Animation Events

Animation

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Apr 12, 2017

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JordyJS

There's a problem when your blend trees have clips with animation events (footsteps for walking/running) where they play multiple ti... Read more

0
votes

Selective Publish does not support copying / pasting

Collaborate

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Apr 13, 2017

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m9731526

Do you forgot to use EditorGUILayout.TextArea? :D Read more

3
votes

Disable Shortcuts

Editor

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Apr 13, 2017

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FileStriker

Sometimes it is annoying when you’re testing your game and you want to sneak down. Why is that a problem? The down key is “S” and th... Read more

5
votes

Clear Tags For Every Asset Showing Either Restricted or Non-restricted L...

Asset Store

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Apr 14, 2017

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CaptainStardog

Each and every asset should be labeled clearly on the store page and with an obvious tag in the import screen showing either "R" for... Read more

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