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0
votes

Apply to prefab, per property

Editor

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Mar 31, 2017

-

Simeon

The ability to apply changes from instance to prefab, but on individual properties. Read more

10
votes

NavMeshSurface Min Region Area

AI & Navigation

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Mar 31, 2017

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attlue_1

Why isn't there a 'min region area' setup for NavMeshSurface component under Advanced settings? NavMeshBuildSettings structure ha... Read more

4
votes

Network animator has Animator property, but still using [RequireComponen...

Networking

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Apr 01, 2017

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leopripos

Hi team, Take a look at https://bitbucket.org/Unity-Technologies/networking/src/bfdfc58bb61bfdd7d49ceb8c69583482febadc84/Runtime/... Read more

0
votes

Improve the Texture Browser

Editor

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Apr 01, 2017

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Kovenant

Unity needs a better texture browser with the ability to browse textures with a folder-structure rather than just listing all the cu... Read more

7
votes

Enum displayed as label in array

Editor

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Apr 03, 2017

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morpheusk

It would be nice if we could have an attribute for properties to mark an array that is indexed by enum. Like : [EnumArry(typeof(... Read more

10
votes

3d editor area controller (prespective, isomentric, right, left, bottom,...

Editor

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Apr 04, 2017

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endashaw

For new 3d game developer rotating, moving, zooming view in unity 3d is ok. In my opinion you could make it better if the three view... Read more

9
votes

Don't change left side menu when loading content

Docs & Tutorials

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Apr 04, 2017

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newloops

Hello team! The User Manual in Unity's official website is really user friendly and filled with a lot of information but can get te... Read more

10
votes

Unity popular/good assets integration into engine

Assets

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Apr 04, 2017

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GameMadeByGamers

I think unity should continue on the route they took with the integration of Text mesh pro asset into the engine by default. Ther... Read more

0
votes

In Memory Profiler- also show detailed memory info for non-MonoBehaviour...

Profiling & Optimization

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Apr 05, 2017

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huhund

Using Memory Profiler Snapshot you can investigate details and references for objects implementing MonoBehaviours. However, non-M... Read more

10
votes

using Unity 5.6 create a UIPrefab but unity 5.4 can not recognition it

Assets

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Apr 05, 2017

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jackwei

I Update My Unity to 5.6, Then i use UGUI made some Prefabs,When I Export them to my Teams,he tell my ,his unity cannot recognition ... Read more

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