I want to be able to edit my shader scripts in Mono Develop but my C# scripts in Visual Studio. I have set my preferences in windows... Read more
BC6H would use the same amount of memory but produce much higher quality than DXT-compressed RGBM-encoded maps. Now that 5.6 doesn't... Read more
I have a little confusion , do i can say SceneManager.LoadScene is a updated version of Application.LoadLevel ? and now we have to ... Read more
When getting an exception logged, it is impossible to retrieve the actual Exception object, only the printed stack tract. This makes... Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D