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5
votes

Use a HashSet<Selectable> in the Selectable class for s_List instead of ...

GUI

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Mar 09, 2017

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VoidStick

I'm currently running across an issue where my application's performance is tanking when showing or hiding Selectables. A single cl... Read more

0
votes

Importing FBX assets crashing Unity when there are system memory issues.

Assets

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Mar 10, 2017

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awkain

Okay, I'm pretty good at backing up my files, but this is ridiculous. The quick solution to not being able to auto save is obviously... Read more

3
votes

Color the inspector panel lock icon red when locked

Editor

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Mar 11, 2017

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LilGames

Make the inspector panel lock icon red when locked, and back to default grey when unlocked. Sometimes I select something in the h... Read more

3
votes

Multi Touch in Unity Editor

Input

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Mar 11, 2017

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echuang98

If you have multiple buttons, toggles, sliders, or other UI components in your scene, you can touch all of those components simultan... Read more

8
votes

CommandBuffer.ResetCounter

Graphics

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Mar 12, 2017

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cician

Unity 5.6 (still in beta at the time of writing) introduced dispatch and dispatch-indirect functionality to CommandBuffer, but there... Read more

0
votes

Changed Email..now stuff is all messed up

General

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Mar 12, 2017

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bugscuffle

Changed email, the old email is now defunct. Well, some of my stuff is missing on Asset store. Hmm.. I can't seem to get my Gravat... Read more

2
votes

[Shuriken Particle] Sounds module

Graphics

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Mar 12, 2017

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ifurkend

Very similar to Lights module but this time this module attaches AudioSource on each particle. Functions of this module again can be... Read more

0
votes

Material as material collection; Applied one should be depended on the a...

Terrain

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Mar 12, 2017

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Abeginner

A simple way to apply a material from a collection depending on different angles of a mesh or a polygon would be great. Read more

0
votes

Re-imported mesh should replace the old one already placed in the scene;...

Editor

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Mar 12, 2017

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Abeginner

A re-imported mesh should replace the old one that already exists in the scene. Position and collision should be kept. Read more

10
votes

Scale textures permanently in import settings

Assets

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Mar 13, 2017

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JasonSpine

Let's say, asset store textures are not version control friendly. And in many projects, for many objects there is no need to store t... Read more

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