Search Feedback

1
votes

Joints ID

Physics

-

Jan 15, 2017

-

EliseMigraine

Allow to put an id on hinge joints component Read more

10
votes

Option in the material to highlight the mesh using that particular mater...

Editor

-

Jan 16, 2017

-

vikaspant

Option in the material to highlight the mesh using that particular material like in UE4. A user can toggle on/off on an option and u... Read more

0
votes

Standard Assets GlobalFog shader improvement

Assets

-

Jan 16, 2017

-

Abram-Painter

To get a more realistic fog shader, replace... return lerp (unity_FogColor, sceneColor, fogFac); ...at the end of half4 Comput... Read more

0
votes

Improve documentation versioning and show when a feature was first intro...

Docs & Tutorials

-

Jan 16, 2017

-

Xarbrough

I would like to be able to select the documentation version via a dropdown which shows me all existing versions, not only the curren... Read more

6
votes

Faster way to upload continuously changing texture data

Graphics

-

Jan 17, 2017

-

imaginaryhuman

I understand the use of Texture2D.LoadRawTextureData(), which allows you to bypass any 'conversion' of data (such as with SetPixels)... Read more

0
votes

Add a batch version to all the native functions

Scripting

-

Jan 18, 2017

-

laurentlavigne

It would be nice to batch a bunch of OverlapSphere querries, or a bunch of Raycasts to minimize the penalty of managed 2 native. A... Read more

10
votes

Terrain Ambient Occlusion

Graphics

-

Jan 18, 2017

-

exploitedtaken

It would great if we have this in Unity. http://docs.cryengine.com/display/SDKDOC2/Terrain+Ambient+Occlusion Read more

9
votes

A support forum built into the Asset Store

Asset Store

-

Jan 19, 2017

-

edwon

A support system built into the asset store (kind of like a steam game community, but based around each plugin). I am an asset... Read more

0
votes

Update Animation System

Animation

-

Jan 19, 2017

-

xAdamQ

Why animations still primitive and there are issues with rotation anim by scripting and even animations system in editor doesn't let... Read more

0
votes

Critical security issue on Android: setFilterTouchesWhenObscured missing...

General

-

Jan 19, 2017

-

SioHio

Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9920)

2D

(260)

Ads

(50)

AI & Navigation

(77)

Analytics

(116)

Animation

(366)

Asset Store

(271)

Assets

(510)

Audio

(169)

Cloud Build

(122)

Collaborate

(45)

Docs & Tutorials

(217)

Editor

(2296)

Everyplay

(13)

Game Performance Reporting

(16)

General

(891)

Graphics

(821)

GUI

(398)

Input

(157)

Licensing

(84)

Networking

(176)

Physics

(363)

Platforms

(428)

Profiling & Optimization

(76)

Runtime

(171)

Scripting

(1098)

Terrain

(164)

WebGL

(138)