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10
votes

Multiple rendering targets

Runtime

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Feb 03, 2017

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Iceflower

Support multiple rendering targets for e.g. Oculus and stereoscopic 3DLP. That you can choose which camera renders to which target... Read more

0
votes

Support LoadAsync assets without Resources folder.

Assets

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Feb 04, 2017

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nenun

Asynchronously loads without Resources folder. References can be assigned in inspector. Like this Loader<T> class. public ... Read more

10
votes

Unity Login Page: Tab Order

General

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Feb 04, 2017

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tango209

Please put the keep me logged in checkbox after the password textbox in the tab ordering instead of the submit button. Read more

5
votes

Cannot Change ParitcleSystem.main.simulationSpeed

Scripting

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Feb 05, 2017

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darkbaram

ParticleSystem.playbackSpeed is moved to ParticleSystem.main.simulationSpeed. I like change playbackSpeed. But ParticleSystem.ma... Read more

0
votes

Obsolete classes/interfaces not marked as such in manual?

Docs & Tutorials

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Feb 06, 2017

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kaimikael

The method IMeshModifier.ModifyMesh is marked as "Obsolete" in https://docs.unity3d.com/550/Documentation/ScriptReference/UI.IMeshMo... Read more

0
votes

Missing text in Lighting Overview section of manual

Docs & Tutorials

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Feb 06, 2017

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kaimikael

On the page https://docs.unity3d.com/550/Documentation/Manual/LightingInUnity.html the second paragraph under the subheading "Realti... Read more

1
votes

Add options to create Standard Metallic or Specular Surface Shaders in E...

Editor

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Feb 06, 2017

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Brad-Newman

Right now when you choose Create > Shader > Standard Surface Shader it creates a Metallic shader. Please add two options: 1. Standa... Read more

4
votes

Save the previously selected Architecture preference when switching Targ...

Editor

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Feb 07, 2017

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CthulhuComplex

I often need to create builds for Linux, Windows, and Mac and all the builds I make must use the x64 architecture. Each time I switc... Read more

0
votes

Caching AssetBundle failure in Editor

Editor

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Feb 07, 2017

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Choi-Gyu-Bum

If 'Product Name' has character that not allowed for filename as ':', then Caching AssetBundle failed with following error message. ... Read more

1
votes

Runtime light probe add and positioning

Graphics

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Feb 07, 2017

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laurentlavigne

It'd allow us to bake reflection probes into light probes to get runtime quasi-GI and other cool effects. Light probes are faster t... Read more

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