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6
votes

Icons on Left side of text in the Hierarchy to more easily identify came...

Editor

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Jan 23, 2017

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sunseeker1988

Having a list of icons to assign or select that will go right next to the Text names of the game objects in the Hierarchy would help... Read more

1
votes

Inspector header

Editor

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Jan 24, 2017

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jlsali

When you have many components in inspector, the scroll hides object name, des/active toggle, tag and layer. It's a good idea to set... Read more

0
votes

Choose platform from project selection dialog on launch

Editor

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Jan 24, 2017

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Colin4T2

It would be nice to be able to choose the current platform/target before a project is opened in the Editor. If there is no cach... Read more

0
votes

Cache data for multiple platforms in Library folder

Editor

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Jan 24, 2017

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Colin4T2

I'm assuming that the Library folder contains cached data specific to the current platform/target. When switching platforms in the ... Read more

9
votes

Skrill (ex Moneybookers) payment in Asset Store

Asset Store

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Jan 24, 2017

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ironwool

Ukraine doesn't support withdraw funds to own PayPal acc (USA Checks too, of course). Wire "from $ 20 Transaction fee with minimum ... Read more

0
votes

Create an option to turn off the Standalone(Mac, Windows) window title bar.

GUI

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Jan 24, 2017

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teammew

I want to create a custom title bar. My customer wants this feature. It is not possible on a Mac. There is not enough data. I do ... Read more

0
votes

Application.systemLanguage more complete

Scripting

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Jan 24, 2017

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Arsolis

It would be great if Unity could give us more information about language device. In order to improve games localization, I (and m... Read more

1
votes

[Shuriken Particle] Module for scrolling material UV

Graphics

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Jan 25, 2017

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ifurkend

I know we can use a script to scroll the material UV, but it's always nice to have a built-in module to handle this stuff or amend t... Read more

5
votes

Support for DXT1, DXT5 or other block-based compression formats in Textu...

Graphics

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Jan 25, 2017

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CGMan

Currently one has to resize to an uncompressed format and then call Compress() to make the texture have a compressed format again. T... Read more

1
votes

Custom mesh for navmesh

AI & Navigation

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Jan 25, 2017

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PixelSpartan

Would be cool if we could use a custom mesh instead of baking one Read more

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