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6
votes

Faster way to upload continuously changing texture data

Graphics

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Jan 17, 2017

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imaginaryhuman

I understand the use of Texture2D.LoadRawTextureData(), which allows you to bypass any 'conversion' of data (such as with SetPixels)... Read more

1
votes

Add a batch version to all the native functions

Scripting

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Jan 18, 2017

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laurentlavigne

It would be nice to batch a bunch of OverlapSphere querries, or a bunch of Raycasts to minimize the penalty of managed 2 native. A... Read more

10
votes

Terrain Ambient Occlusion

Graphics

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Jan 18, 2017

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exploitedtaken

It would great if we have this in Unity. http://docs.cryengine.com/display/SDKDOC2/Terrain+Ambient+Occlusion Read more

9
votes

A support forum built into the Asset Store

Asset Store

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Jan 19, 2017

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edwon

A support system built into the asset store (kind of like a steam game community, but based around each plugin). I am an asset... Read more

0
votes

Update Animation System

Animation

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Jan 19, 2017

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xAdamQ

Why animations still primitive and there are issues with rotation anim by scripting and even animations system in editor doesn't let... Read more

0
votes

Critical security issue on Android: setFilterTouchesWhenObscured missing...

General

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Jan 19, 2017

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SioHio

Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more

1
votes

Expose more editor settings : transition animation speed in the editor

Editor

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Jan 19, 2017

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laurentlavigne

The WASD acceleration of the hierarchy camera keeps getting slower and new UI transition animation slow us down. Expose transitio... Read more

0
votes

WebGL - Invalidating the Asset Cache on Build

WebGL

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Jan 20, 2017

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DFortun81

On our content server, files are cached forever. This works exceptionally well with our HTML5 engine that's hosted on that server, b... Read more

6
votes

Allow VR headset to be treated as a separate target display

General

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Jan 20, 2017

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BlackPete

Our VR application has both a desktop application GUI in addition to the VR display. This allows users to perform half their workflo... Read more

4
votes

Fix that switching between win32 and win64 no longer unnecessarily reimp...

Editor

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Jan 21, 2017

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MikeHergaarden

Even with a local 5.5 cache server enabled and a solid cache (no changes) it takes us 4+ minutes to switch between win32 and win64 b... Read more

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