It could be great to rename some methods like this: Transform.TransformPoint > Transform.TransformLocalToWorld Transform.Inverse... Read more
It would be very helpful to have custom UnityEvents with their own properties that could also be assigned in the inspector. For exam... Read more
With the new multi scene editing feature, it would be lovely if navmesh and occlusion culling can be disabled per scene. I've hit t... Read more
In our build machine, we had to use reflection to invoke the OnPostProcessBuild method on all our methods with the PostProcessBuil... Read more
Add the ability to fill the box collider area to enable easier placements over objects Read more
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- Unity Editor has stopped working.
- Seperate section in Asset Store for HDRP and LRP assets
- Allow collab data to be deleted through the Developer Dashboard.
- Allow setting AndroidManifest.xml path via player settings
- Add a spriteText to the unity2D