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10
votes

adjust font spacing with UGUI

GUI

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Dec 05, 2016

-

chenyuanzhang

adjust font spacing with UGUI,this is a base feature. Read more

0
votes

Plugins license manager

Editor

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Dec 05, 2016

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Sylafrs

Basic idea: Create a special file for plugins that specifies its license (if there is one) so that we can have a window listing e... Read more

0
votes

Rename Transform.TransformPoint / Transform.InverseTransformPoint

Scripting

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Dec 05, 2016

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PsyKaw

It could be great to rename some methods like this: Transform.TransformPoint > Transform.TransformLocalToWorld Transform.Inverse... Read more

2
votes

Expose properties of classes inheriting from UnityEvent

Editor

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Dec 05, 2016

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Naphier

It would be very helpful to have custom UnityEvents with their own properties that could also be assigned in the inspector. For exam... Read more

0
votes

Component folders?

Editor

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Dec 05, 2016

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Sebastian_Unity

I am making a unity project, the main camera has TONS of image effect scripts, which I wish could be put in a 'folder' then I could ... Read more

1
votes

Allow navmesh and occlusion baking to be disabled per scene

Editor

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Dec 05, 2016

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Simeon

With the new multi scene editing feature, it would be lovely if navmesh and occlusion culling can be disabled per scene. I've hit t... Read more

0
votes

Give the order index on PostProcessBuildAttribute a public getter

Editor

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Dec 06, 2016

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jcox_PlayQ

In our build machine, we had to use reflection to invoke the OnPostProcessBuild method on all our methods with the PostProcessBuil... Read more

3
votes

Expose a Button Atribute DecoratorDrawer

Scripting

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Dec 06, 2016

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Novack

Such a simple and universal feature like adding a button to an inspector should be smoother and streamlined. Please add an attribute... Read more

0
votes

Clear Depth Buffer Without Clear Stencil Buffer

Graphics

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Dec 07, 2016

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Lord_Cris

Hi, I found that we can clear depth and stencil buffer with GL.Clear() or set camera's clearflag ,but we can only clear both of the... Read more

10
votes

Add a fill feature to colliders to enable easier placement

Physics

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Dec 07, 2016

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jonny2027

Add the ability to fill the box collider area to enable easier placements over objects Read more

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