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29
votes

Double side shader

Graphics

-

Feb 03, 2018

-

Prokishta

Add double side option to the standard/roughness standard/specular standard shader because it's important in some models like clothes Read more

32
votes

Fix the grass.

Terrain

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Jan 28, 2018

-

Parke26

When grass is added to the terrain, there is a bug where as it moves the grass changes colour. Read more

67
votes

Ability to set status bar visibility (iOS)

Scripting

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Dec 10, 2017

-

_Daniel_

Add an API that lets us set the visibility of the status bar on iOS. This would be super necessary for the iPhone X. On iPhone X the... Read more

84
votes

Runtime file drag and drop for OSX and Windows

Input

-

Nov 29, 2017

-

cecarlsen

Ability to subscribe to a callback that returns a file path when a file is dropped on the game window, either in the editor or in a ... Read more

26
votes

Vector3Int.forward and Vector3Int.back

Scripting

-

Feb 11, 2018

-

tbartl

Static property shorthands to match what Vector3 offers. Vector3Int.negativeInfinity and Vector3Int.positiveInfinity would also b... Read more

15
votes

Animation line highlighting

Animation

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Apr 11, 2018

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HakanYukselGGF

If you highlight the whole animation line of the selected object by any color, that would be great. In complex scene its really diff... Read more

20
votes

Use XML documentation as tooltip

Editor

-

Mar 03, 2018

-

justarandomname2

The editor should use XML documentation summary tags as tooltips if no tooltip attribute is specified. This prevents having to writ... Read more

23
votes

Vector Fields

Graphics

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Feb 18, 2018

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Jokerminator

Would be great to get native vector field support for visual effects ( and physics.. ) https://en.wikipedia.org/wiki/Vector_field... Read more

32
votes

9 Sliced Sprite support for Sprite Mask

2D

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Jan 22, 2018

-

EvansT

The SpriteRenderer supports sliced images but the SpriteMask does not, limiting its use significantly. Read more

227
votes

Unity should take care of SEGI

Graphics

-

Sep 08, 2017

-

DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

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