Search Feedback

11
votes

Resizable Publish Window

Collaborate

-

Feb 14, 2017

-

AdamKane

Resizable publish window, both horizontally and vertically. For example, when I'm looking at the list of files that have changed,... Read more

17
votes

Editor General Release RSS feed

General

-

Nov 23, 2016

-

Hodgson_SDAS

I know there's RSS feeds for Beta & Patch releases, blog posts, and roadmap updates for both the editor and asset store, but I notic... Read more

136
votes

AnimationCurve key handles too rigid

Animation

-

Jun 10, 2016

-

weitay

The key handles at the moment can only be rotated around the key. Unlike other programs like photoshop or illustrator where you can ... Read more

20
votes

Copy/Pase BlendTree

Animation

-

Nov 05, 2016

-

Dante_CyberdeckGames

Currently BlendTree nodes do not support copy/paste within an Animator controller. This would be useful when working on nested blend... Read more

48
votes

Add Bandwidth Consumption Metrics for Sessions using UNET Matchmaking Re...

Analytics

-

Aug 16, 2016

-

moco2k

For multiplayer games which use UNET matchmaking relay servers, developers have to pay for any consumed bandwidth. So, optimization ... Read more

45
votes

"Lock" prefab instances to prevent overriding original prefab

Editor

-

Aug 17, 2016

-

Lucidious

Right now it's quite easy to accidentally override prefabs by hitting the apply button. I know it can be undone with ctrl+z, but the... Read more

64
votes

Expose methods for manual collision checking

Physics

-

Jul 21, 2016

-

plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

309
votes

Allow AnimationClip.SetCurve to be used at runtime

Scripting

-

Apr 06, 2016

-

Shredsauce

Right now the only way to create animations from scratch is to use legacy animation Read more

31
votes

Add normal map strength support for iOS (Mobile) Platforms

Graphics

-

Sep 16, 2016

-

3DIT

Normal maps are not scaled on iOS platform. Scaling the normal in the UNITY_NO_DXT5nm path works on a tested device. Can this be ... Read more

20
votes

Request: Built-in Pillarbox/Letterbox feature for camera.

General

-

Oct 25, 2016

-

rawegames

I would like to request for a built-in pillarbox/letterbox feature for the camera. Most if not all of my projects use pillarbox/lett... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8380)

2D

(197)

Ads

(31)

AI & Navigation

(50)

Analytics

(80)

Animation

(275)

Asset Store

(190)

Assets

(474)

Audio

(145)

Cloud Build

(86)

Collaborate

(11)

Docs & Tutorials

(174)

Editor

(1942)

Everyplay

(13)

Game Performance Reporting

(10)

General

(755)

Graphics

(700)

GUI

(335)

Input

(138)

Licensing

(68)

Networking

(141)

Physics

(315)

Platforms

(394)

Profiling & Optimization

(63)

Runtime

(146)

Scripting

(943)

Terrain

(149)

WebGL

(125)