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88
votes

Make UnityWebRequest More User Friendly

Networking

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Apr 26, 2017

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ESG-Steven

Why doesn't the UnityWebRequest have any functionality/fields for things like retryCount, timeBetweenRetries, and timeout? I feel th... Read more

20
votes

Allow OnGUI to select the display

GUI

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Jul 31, 2017

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BonsaTech

OnGUI always render on Display1. However, using Multidisplay, you aren´t able to render on Display2, 3,... Adding an optional par... Read more

66
votes

Increase the size of PlayerPrefs on WebGL

WebGL

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May 17, 2017

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joeltebbett

PlayerPrefs uses IndexedDB and currently has a limit of 1MB, but IndexedDB allows much more than 1MB. Why not increase the limit? Read more

72
votes

Allow Sprite Packer atlas to be cached in cache server and/or work with ...

2D

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May 03, 2017

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raybarrera-aofl

Sprite packing on large projects is extremely slow. Currently atlases are local-only, since it is not common practice to include the... Read more

21
votes

Particle System: allow drag and drop multiple sprites in Texture Sheet A...

Editor

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Jul 25, 2017

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FeastSC2

In particle systems (Module: Texture Sheet Animation): allow multiple sprites to be dragged and dropped into the sprites mode (like... Read more

71
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

20
votes

Change spritesheet used in animations

Animation

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Jul 26, 2017

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SerialXym

Setting up animation is a lot more time consuming than it needs to be when you have multiple 2D sprite characters. Imagine you hav... Read more

55
votes

Mesh.SetVertices

Scripting

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May 17, 2017

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pragmascript

There should be the following overloads for Mesh.SetVertices etc.: Mesh.SetVertices(Vector3[] vertices, int offset, int count) ... Read more

11
votes

Lightmapping progress in the title bar

GUI

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Oct 18, 2017

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frankadimcosta

Lightmapping task is an heavvy process for my CPU. I'd like to view the progress of the task without switching to Unity Editor, but ... Read more

81
votes

Add the ability to rebind buttons and axes at runtime.

Input

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Apr 18, 2017

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Dec_bot

As it is at the moment, we have to make our own input manager if we want rebindable keys, and in this day and age, if a game doesn't... Read more

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