Search Feedback

31
votes

Add normal map strength support for iOS (Mobile) Platforms

Graphics

-

Sep 16, 2016

-

3DIT

Normal maps are not scaled on iOS platform. Scaling the normal in the UNITY_NO_DXT5nm path works on a tested device. Can this be ... Read more

161
votes

Keep Current Unity Pro Subscription Price (For Single Platform Use)

Platforms

-

Jun 01, 2016

-

IsaiahKelly

Keep the current Unity Pro subscription price, but only for single platform use (e,g. standalone builds) Or allow the Plus tier to r... Read more

16
votes

Add Texture3D CreateExternalTexture

Graphics

-

Nov 07, 2016

-

NivF

Add the ability to share 3D textures created by external apps and/or native plugins. 3D textures are much bigger by their nature ... Read more

131
votes

AnimationCurve key handles too rigid

Animation

-

Jun 10, 2016

-

weitay

The key handles at the moment can only be rotated around the key. Unlike other programs like photoshop or illustrator where you can ... Read more

577
votes

Full control of VR rendering (API)

Graphics

-

Mar 15, 2016

-

sirbrialliance

With the current VR API it is impossible to render advanced 3D effects special 3D effects. We need the power to integrate with, or e... Read more

62
votes

Expose methods for manual collision checking

Physics

-

Jul 21, 2016

-

plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

21
votes

Asset Store advanced sales and traffic statistics!

Asset Store

-

Oct 03, 2016

-

RedPolygon

It would help A LOT if the asset store publisher panel would contain some even basics statistics page, including things like: - Top... Read more

50
votes

Zoom IN/OUT feature in the Animator window

Editor

-

Jul 27, 2016

-

fantom642

Zoom IN/OUT feature in the Animator window would be very useful when working with a big amount of different state machines Read more

309
votes

Allow AnimationClip.SetCurve to be used at runtime

Scripting

-

Apr 06, 2016

-

Shredsauce

Right now the only way to create animations from scratch is to use legacy animation Read more

28
votes

Nested animation similar to Flash's graphic symbols

Animation

-

Sep 08, 2016

-

SadieBrown

The hopeful non-coding 2D animator requires: 1. The ability to scrub nested animations together and/or, BETTER YET: 2. The ability... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(8242)

2D

(195)

Ads

(30)

AI & Navigation

(50)

Analytics

(78)

Animation

(273)

Asset Store

(184)

Assets

(469)

Audio

(145)

Cloud Build

(83)

Collaborate

(9)

Docs & Tutorials

(168)

Editor

(1912)

Everyplay

(13)

Game Performance Reporting

(10)

General

(735)

Graphics

(684)

GUI

(332)

Input

(136)

Licensing

(68)

Networking

(139)

Physics

(312)

Platforms

(391)

Profiling & Optimization

(63)

Runtime

(145)

Scripting

(922)

Terrain

(144)

WebGL

(122)