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34
votes

Acquisition of Otoy Octane Render to well embedded inside Unity, Unity s...

Graphics

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Jul 13, 2018

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AlanMattano

For making movies we need a photorealistic render inside the editor (and why not inside the game) . As for example, Substance Pa... Read more

217
votes

Allow activation of personal license through the command line

Editor

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Apr 24, 2018

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BitCake-Studio

Currently we can only activate Plus/Pro versions of unity through the command line (-serial <code> flag). We're building an inter... Read more

16
votes

EDITOR CAMERA SPEED IS SOOO FAST , ARE U PLANNING TO CHANGE THAT OR MAKE...

Editor

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Aug 30, 2018

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alikwot

cant work with small objects, its impossible Read more

24
votes

Asset Store Sale Source Tracking

Asset Store Publisher

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Jul 29, 2018

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ayushsingla991

Can we know where the sale comes from on Asset Store? The source of the website. If we are running a marketing campaign, we must kno... Read more

114
votes

enable to use latest Xcode on Unity Cloud Build as soon as latest Xcode ...

Cloud Build

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May 02, 2018

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RyotaMurohoshi

It takes some duration between latest Xcode release and avaiable it on Unity Cloud build. I want to use latest Xcode on Unity Clo... Read more

161
votes

PhysX friction parameter access missing after Unity 5 and later.

Physics

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Apr 16, 2018

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chaosmaker

Our game is very Physics oriented so the problem it is crucial for it. Here below you can find the description to the problem. ... Read more

53
votes

Multi-Display : Display.Deactivate Function

Runtime

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Jun 05, 2018

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DizzyWascal

Currently when a new Display is activated for secondary monitors, there's no way to turn it off. Having a function to turn it of... Read more

18
votes

Wild Cards for branches

Cloud Build

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Aug 09, 2018

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Hosnkobf

If you are using Git with Git Flow, you usually use branches in this way: - having a develop branch which should contain stable ver... Read more

156
votes

Remove obsolete/deprecated methods/components

Scripting

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Apr 08, 2018

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PeppeJ2

Please remove most of/all obsolete code. There's now extreme amounts of code left overs since the early days cluttering down intelli... Read more

46
votes

Allow for baking occlusion culling at runtime

Profiling & Optimization

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May 30, 2018

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RealMTG

With the introduction of the runtime NavMesh API in 5.6, we got one step closer to awesome procedural levels and user-created levels... Read more

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