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66
votes

Increase the size of PlayerPrefs on WebGL

WebGL

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May 17, 2017

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joeltebbett

PlayerPrefs uses IndexedDB and currently has a limit of 1MB, but IndexedDB allows much more than 1MB. Why not increase the limit? Read more

15
votes

UI is still ugly and Dark Theme costs a kidney

GUI

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Aug 06, 2017

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ThisIsBa

It's 2017 and Unity still looks like it was designed a decade ago. Unity's two conflicting pricing models, you-make-money-we-make-mo... Read more

13
votes

Possibility to use kotlin native language with unity 3d

General

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Aug 22, 2017

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schumnana

Possibility to use kotlin native language with unity 3d. As it is now possible to compile kotlin natively, it can be theorically ... Read more

11
votes

Better raw data access methods for all texture classes.

Scripting

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Sep 20, 2017

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neginfinity

Related thread is availbale here: https://forum.unity.com/threads/feedback-why-are-texture-manipulation-routines-so-awkward.493686/... Read more

51
votes

Mesh.SetVertices

Scripting

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May 17, 2017

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pragmascript

There should be the following overloads for Mesh.SetVertices etc.: Mesh.SetVertices(Vector3[] vertices, int offset, int count) ... Read more

73
votes

Make UnityWebRequest More User Friendly

Networking

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Apr 26, 2017

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ESG-Steven

Why doesn't the UnityWebRequest have any functionality/fields for things like retryCount, timeBetweenRetries, and timeout? I feel th... Read more

62
votes

Allow Sprite Packer atlas to be cached in cache server and/or work with ...

2D

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May 03, 2017

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raybarrera-aofl

Sprite packing on large projects is extremely slow. Currently atlases are local-only, since it is not common practice to include the... Read more

21
votes

Vertex Color in OBJ files

Graphics

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Jul 05, 2017

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sarahnorthway

Wavefront .OBJ files can optionally support vertex color data, either by adding 3 extra floats after each vertex, or with a separate... Read more

81
votes

Add the ability to rebind buttons and axes at runtime.

Input

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Apr 18, 2017

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Dec_bot

As it is at the moment, we have to make our own input manager if we want rebindable keys, and in this day and age, if a game doesn't... Read more

69
votes

Add support for mesh topologies with adjacency information

Graphics

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Apr 28, 2017

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GlitchEnzo2

In DirectX10+, OpenGL 3.2+, OpenGL ES 3.2+, and Vulkan, geometry shaders allow for primitive topologies that contain adjacency infor... Read more

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