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39
votes

Integrating Unity With native iOS Project

Platforms

-

Jan 11, 2017

-

datongjieshang

Problem: Invalid when integrating unity/Vuforia into an existing iOS App. Xcode version:8.2.1 iOS SDK:10.2 Vuforia version: 6.2... Read more

20
votes

EditorGUILayout - get available width of inspector window area

Editor

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Feb 26, 2017

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TomNCatz

Both EditorGUIUtility.currentViewWidth and screen.width report incorrect widths when the inspector has a scroll bar. In fact, they s... Read more

113
votes

Request regarding zooming of the VR Camera

Graphics

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Nov 09, 2016

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nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

28
votes

Option to force non-transparent sprites to be atlassed with transparent ...

Assets

-

Jan 27, 2017

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mark_isci

Some of my UI sprites don't feature any transparent pixels, and so unity's texture importer defaults to using a texture format with ... Read more

343
votes

Make ScriptInspector the default Unity code editor

Editor

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Sep 02, 2016

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lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

23
votes

More Formats for Texture2DArray

Graphics

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Feb 09, 2017

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kinkyboo

Right now Texture2DArray only supports "ARGB32, RGBA32, RGB24, Alpha8 or one of float formats" on Unity 5.5.0f3 and it would be grea... Read more

31
votes

Command Line to trigger automated UWP build

Platforms

-

Jan 16, 2017

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WavyRancheros

Given that Unity does not provide the Cloud Build service for UWP apps, I want to request that there is at least the possibility to ... Read more

22
votes

Put the networking HLAPI into its own separate namespace, separate from ...

Networking

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Feb 12, 2017

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PhilSA

Building a custom networking system on top of the transport layer is currently very troublesome due to class names often conflicting... Read more

144
votes

Garbage free Texture2D.GetPixels()

2D

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Oct 11, 2016

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startselect_

The current signature of GetPixels is: public Color[] GetPixels(int x, int y, int blockWidth, int blockHeight, int miplevel = 0); ... Read more

87
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

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