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160
votes

Streaming .mp3 support now that patent has expired.

Audio

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May 04, 2017

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iLulz

"Streaming of 'mp3' on this platform is not supported" I understand that this error is due to mp3 licensing issues, but it appear... Read more

82
votes

Efficient method for closest point on mesh lookup

Scripting

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May 16, 2017

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AFrisby

It would be extremely useful if we could get a function which would return the closest point on a mesh including barycentric coordin... Read more

66
votes

Increase the size of PlayerPrefs on WebGL

WebGL

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May 17, 2017

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joeltebbett

PlayerPrefs uses IndexedDB and currently has a limit of 1MB, but IndexedDB allows much more than 1MB. Why not increase the limit? Read more

33
votes

Multiplatforn Advertising

Ads

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Jun 10, 2017

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AlexKostas

It is evident that Unity Ads is a relatively easy way to monetize your games. But this feature must be available on a lot of differe... Read more

20
votes

Expose the Blocking Mask of GraphicRaycaster to script

GUI

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Jun 22, 2017

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zxkne

Currently, Unity doesn't provide a way to change this property from code. It would be great to have the GraphicRaycaster.blockingMas... Read more

15
votes

Vertex Color in OBJ files

Graphics

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Jul 05, 2017

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sarahnorthway

Wavefront .OBJ files can optionally support vertex color data, either by adding 3 extra floats after each vertex, or with a separate... Read more

21
votes

Python 2.7 with PySide, Qt et al to support integration with facility pi...

Editor

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Jun 13, 2017

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EddieOffermann

I feel the need to preface this by saying that I am *not* asking for Python to be able to be compiled as part of the Unity runtime, ... Read more

70
votes

Make UnityWebRequest More User Friendly

Networking

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Apr 26, 2017

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ESG-Steven

Why doesn't the UnityWebRequest have any functionality/fields for things like retryCount, timeBetweenRetries, and timeout? I feel th... Read more

81
votes

Add the ability to rebind buttons and axes at runtime.

Input

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Apr 18, 2017

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Dec_bot

As it is at the moment, we have to make our own input manager if we want rebindable keys, and in this day and age, if a game doesn't... Read more

52
votes

Allow Sprite Packer atlas to be cached in cache server and/or work with ...

2D

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May 03, 2017

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raybarrera-aofl

Sprite packing on large projects is extremely slow. Currently atlases are local-only, since it is not common practice to include the... Read more

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