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14
votes

Enable multiple licenses at the same time

Editor

-

Mar 01, 2017

-

steinbitglis

Almost every time I have to switch between platforms on my desktop, I end up having to reimporting my whole project because I had th... Read more

257
votes

Audio Focus management

Audio

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Oct 13, 2016

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okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

30
votes

Integrating Unity With native iOS Project

Platforms

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Jan 11, 2017

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datongjieshang

Problem: Invalid when integrating unity/Vuforia into an existing iOS App. Xcode version:8.2.1 iOS SDK:10.2 Vuforia version: 6.2... Read more

113
votes

Request regarding zooming of the VR Camera

Graphics

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Nov 09, 2016

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nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

45
votes

Transform set matrix. Make Affine transformation possible. Skew.

General

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Dec 12, 2016

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Andrey-Postelzhuk

Local matrix in Transform is readonly. Standard matrix operation would be pretty useful. Set transform matrix would make skew tra... Read more

85
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

83
votes

Building Windows Store Applications

Cloud Build

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Nov 09, 2016

-

Mint-Mobile

Building Windows Store Applications Read more

115
votes

Request for foliage shader with SSS, translucency and AO

Graphics

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Oct 15, 2016

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twda

What is really missing is a good foliage shader for realistic nature. It should contain SSS and AO. I also plead for putting it... Read more

283
votes

Make ScriptInspector the default Unity code editor

Editor

-

Sep 02, 2016

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lxpk

Unity should acquire Flipbook Games' ScriptInspector and make it the default code editor option for Unity, with Visual Studio and Mo... Read more

131
votes

Garbage free Texture2D.GetPixels()

2D

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Oct 11, 2016

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startselect_

The current signature of GetPixels is: public Color[] GetPixels(int x, int y, int blockWidth, int blockHeight, int miplevel = 0); ... Read more

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