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27
votes

Distance Field Ambient Occlusion

Graphics

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Sep 07, 2017

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PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for ...

Graphics

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Aug 31, 2017

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Rodolphito

As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more

20
votes

Change Version Control overlay icon position to reduce Project view's ho...

Editor

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Sep 09, 2017

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fderudder

When Version Control is activated, a red overlay icon is displayed in Project View panel. This icon adds an offset, and this offset ... Read more

25
votes

Export models with animations to standard 3D format (e.g. FBX)

Animation

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Sep 01, 2017

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Forest3

Getting a 3D object exported to some standard format, similar to https://github.com/KellanHiggins/UnityFBXExporter, but including th... Read more

11
votes

Prefab in Project Panel - Children Fully expandable

Editor

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Oct 02, 2017

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CrywolfDigital

Currently when you store prefab and it sits in the Project folder, you can expand it one time, to get children of the Prefab. If you... Read more

31
votes

Why AudioType.MPEG doesn't work with Desctop Builds?

Audio

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Aug 13, 2017

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bulathard

Soon the validity of the patent on mp3 is over, the format was free for use. But still, unity did not support AudioType.MPEG to desk... Read more

62
votes

Fast Double-click folder in project to open it in File Explorer

Editor

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Jul 26, 2017

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Wazimog

Fast double-clicking files (cs, png, fbx, etc) currently opens them in relevant applications, would feel more consistent if this als... Read more

46
votes

Support for ETC1 Compression with Alpha Channel in Sprite Atlas

2D

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Jul 31, 2017

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vzlomvl

In Sprite Atlas 2017.1.0 i can't set compression ETC1 Compression with split Alpha Channel. It's weird since Sprite Packer can do it. Read more

14
votes

Make x86_64 architecture the default in Build Settings

Editor

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Sep 14, 2017

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SkyVuJason

When switching between Standalone platforms (Windows, Mac, and Linux), the default architecture should be x86_64 (64-bit). It is 201... Read more

14
votes

Rigidbody: centerOfMass, inertiaTensor, inertiaTensorRotation API improv...

Physics

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Sep 12, 2017

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victorluishongchau

Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more

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