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35
votes

Transform set matrix. Make Affine transformation possible. Skew.

General

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Dec 12, 2016

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Andrey-Postelzhuk

Local matrix in Transform is readonly. Standard matrix operation would be pretty useful. Set transform matrix would make skew tra... Read more

113
votes

Request regarding zooming of the VR Camera

Graphics

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Nov 09, 2016

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nharada

Currently, when "Virtual Reality Supported" is enabled, the value of Camera.fieldOfView is overwritten and is replaced by a value th... Read more

35
votes

New gatagorie for Level 11?

Asset Store

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Dec 04, 2016

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Fronne

About a week ago some (or all) PLUS Users had access to Level 11 for a while. So did I, I purchased one Asset at the discounted pric... Read more

463
votes

.NET Standard Compatibility

Scripting

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Sep 26, 2016

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birkskyum

.NET Standard is an effort to streamline the API of all .NET platforms. The concept is to provide a .NET Standard Library to .NET... Read more

52
votes

Dynamic.Update Environment () async

Runtime

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Nov 22, 2016

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ftejada

do an asynchronous update but the ambient probe won't be available in the same frame. 2 or more frames will pass before the CPU can ... Read more

33
votes

Preview for Build

Profiling & Optimization

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Dec 03, 2016

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Mergster

I think it would be amazing to be able to build a temporary build or something of that sort in order to see how your game would func... Read more

83
votes

Building Windows Store Applications

Cloud Build

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Nov 09, 2016

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Mint-Mobile

Building Windows Store Applications Read more

13
votes

More access to NavMeshPath

AI & Navigation

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Jan 18, 2017

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Kender

Can You, please, provide some additional info on NavMeshPath class? Like movement cost (we have remaining distance, that does not wo... Read more

196
votes

Audio Focus management

Audio

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Oct 13, 2016

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okuligowski

Unity 5.4+ always grabs AudioFocus on Android when Unity application is focused. Ideal situation would be to give developers a co... Read more

85
votes

Expose more of the PhysX API, namely penetration depth.

Physics

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Nov 04, 2016

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EnokStenhuggare

http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html#penetration-depth We need this ... Read more

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