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30
votes

Please expose PxController::setUpDirection() in CharacterController

Physics

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Aug 23, 2018

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blurdot

Not every character in every game stands perfectly straight up all the time....PhysX gives us the ability to modify this, why is it ... Read more

218
votes

Shader Graph: Custom Lighting Model Support

Graphics

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Jul 27, 2018

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Mr-Mechanical

Currently, Shader Graph only allows a shader built on top of an existing PBR system. You cannot change the underlying lighting equat... Read more

16
votes

EDITOR CAMERA SPEED IS SOOO FAST , ARE U PLANNING TO CHANGE THAT OR MAKE...

Editor

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Aug 30, 2018

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alikwot

cant work with small objects, its impossible Read more

40
votes

Unity Hub - Ability to remove project from list

Editor

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Aug 03, 2018

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mostlyhuman

Those three dots out beside each project should have an option to remove the project, then another prompt should ask if you also wan... Read more

165
votes

Make removal of "white matte" from .psd files optional in importer

Editor

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Jul 05, 2018

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td-lambda

Disabling the white matte removal on PSD breaks the workflow if you depend on using psd files for ui and utilizing layer effects suc... Read more

15
votes

Integrate Native Vive Tracker Support

Platforms

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Aug 25, 2018

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Maxse93

The HMD and the different Vive-controllers are already natively usable in Unity (through TrackedPoseDrivers). This is great, as it e... Read more

136
votes

Put all lib symbols along .apk upon build, not only il2cpp

Editor

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Jul 03, 2018

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Kamand0l

When building Android target we get a Project-version.symbols.zip file which contains debugging symbols for the il2cpp client code f... Read more

34
votes

Option to let user generate solution and project files

Editor

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Jul 30, 2018

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LitchiSzu

At the moment, if you are not using an editor that Unity deems to need sln and csproj files, the editor won't generate any of these ... Read more

60
votes

Record fields of custom structs or objects into AnimationClip

Animation

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Jul 13, 2018

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happysir

I hope "Animation Curves" supportes to record fields of custom structs or objects in monobehaivor Read more

78
votes

Prompt users to update scripting runtime if package being imported uses ...

Asset Store

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Jul 05, 2018

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StephenHodgson-Valorem

Many times when starting a project the default scripting runtime is set to .NET 3.5. When importing a package from the asset stor... Read more

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