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589
votes

Dedicated Unity blog about Terrain Core Update

Terrain

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Aug 28, 2017

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twda

In 2013, somebody posted the idea "Improved Unity terrain core engine" so that it would be possible that Unity developers could crea... Read more

41
votes

Library Metadata

Editor

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Oct 15, 2017

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Carrion-Crow

How I understand that you are reading all of the assets of the project and create for each of them its meta file. This is a very lon... Read more

77
votes

Use of Quaternions for bone transform rotations to smooth rigged mesh vo...

Animation

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Oct 01, 2017

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Pinkuboxu

When using Blender, the Armature modifier has an option called, "Preserve Volume" which uses Quaternions to help rotated bones defor... Read more

30
votes

Option to hide iPhone X home indicator

Editor

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Oct 20, 2017

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SweatyChair

We have adapted our game to iPhone X design and got a feedback from Apple representatives that they suggested to hide the home indic... Read more

197
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

22
votes

Fail build if generated .resS file exceeds 4GB file size

Editor

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Oct 30, 2017

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Peter77

Related to forum thread: https://forum.unity.com/threads/bug-4gb-limit-to-textures-in-standalone-build.441116/ [QUOTE] Resource... Read more

21
votes

Detach window as native Windows window in editor

Editor

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Oct 30, 2017

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HECer

Windows 10 supports multi virtual desktops. I would be very happy if i could view different tools or windows of unity editor on dif... Read more

11
votes

Light component need variable isVisible

General

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Dec 04, 2017

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DmitryHalyak

I create a custom logic for light intensity, color etc. using animation curve and custom wind system. I want to disable Update() ... Read more

85
votes

Hot keys to deselect all

Editor

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Sep 19, 2017

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Fitil_san

Add to Unity editor hot keys to deselect all game objects on the scene. Read more

40
votes

CompositeCollider2D Vector2[] GetPoints() API UPDATE REQUIRED

2D

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Sep 29, 2017

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Legioner_2013

Hi, everyone I checked api for CompositeCollider2D and there have no api to get points array after composing. It have api to get... Read more

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