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60
votes

History window in editor

Editor

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Aug 26, 2016

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Dee_Lucky

Greetings, I think that adding window with history of recently used objects from projects would be easy to do and would extremely... Read more

204
votes

Editor Support for x64 Linux without 32-Bit

Editor

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Aug 06, 2016

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JayFoxRox

The Unity Editor doesn't (fully) support 64-Bit yet. The documentation claims differently, but I can't make it work on my 64-Bit Ar... Read more

99
votes

Boosting free assets : adding a donate option

Asset Store

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Jul 29, 2016

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gentr1

I am an experienced programmer, and also I am just getting started with Unity, I am planning to make a procedural generation tool an... Read more

12
votes

Allow GIF and APNG animations from editor, drag n drop

GUI

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Aug 19, 2016

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dylanh7244

We can do some crazy things in Unity, but we can't use GIF animations ;) Read more

16
votes

Debug Log in Development Build Only.

Profiling & Optimization

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Aug 16, 2016

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andr3wmac

When coding in C++ I often create a debug log macro so that I can place log statements dedicated to debugging in my code which I can... Read more

34
votes

Zoom IN/OUT feature in the Animator window

Editor

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Jul 27, 2016

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fantom642

Zoom IN/OUT feature in the Animator window would be very useful when working with a big amount of different state machines Read more

20
votes

Networking: Standalone Simulation Server

Networking

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Aug 06, 2016

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Nihil688

Please push it up in your development cycle! Read more

20
votes

Custom Mipmap Textures

Graphics

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Aug 05, 2016

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RLin

In many cases, mipmap textures that are automatically generated are much lower in quality then they could be, even for their resolut... Read more

46
votes

Expose methods for manual collision checking

Physics

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Jul 21, 2016

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plmx

There is currently no exposed API to manually check game objects for collisions, i.e. a method CollisionInfo info= Physics.Check... Read more

20
votes

Make iOS cloud building easier for PC users

Cloud Build

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Jul 28, 2016

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ewoudwerf

iOS cloud building is not very convenient for PC users, you need a Mobile Prov File, p12 File for PC users this can be a little frus... Read more

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