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33
votes

Support for world space UI elements in RenderToCubemap

Graphics

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Feb 09, 2017

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coeing

When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap. I would expect... Read more

12
votes

Support user-created 'container' panes to make better use of Editor real...

Editor

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Feb 22, 2017

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Tenebrous

I keep my Hierarchy and Project panes next to each other. The space taken up by both would be perfect for the Lighting pane, for ex... Read more

54
votes

Ability to control focus on Android camera

Platforms

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Jan 24, 2017

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softarn88

Currently there is no way to focus the device camera on Android. Please give us a handle to the active camera or give us the possibi... Read more

34
votes

List Assets in Resources folder

Assets

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Jan 28, 2017

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CarlosBCV

There are many games where you have to load and unload assets at runtime. Currently in Unity the only way to make it is through Res... Read more

28
votes

Option to force non-transparent sprites to be atlassed with transparent ...

Assets

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Jan 27, 2017

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mark_isci

Some of my UI sprites don't feature any transparent pixels, and so unity's texture importer defaults to using a texture format with ... Read more

43
votes

Flatten UI (Canvas Group or Shader wise) to alpha fade it like Flash did...

GUI

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Jan 16, 2017

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Wocker

Long ago in flash, we could select a blend mode named "Layer". This allowed you to blend multiple layers/objects things as one. ... Read more

30
votes

Integrating Unity With native iOS Project

Platforms

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Jan 11, 2017

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datongjieshang

Problem: Invalid when integrating unity/Vuforia into an existing iOS App. Xcode version:8.2.1 iOS SDK:10.2 Vuforia version: 6.2... Read more

40
votes

Units setup

Editor

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Jan 05, 2017

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Sebastienl

Add an option to change the display unit. Some artists prefer to work in centimeters rather meters. For example, it can be confu... Read more

37
votes

Request: “GetBoneLocalRotation” - Get the local bone rotation on optimis...

Animation

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Jan 03, 2017

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Olafson

Mechanim has a new function since 5.2 “SetBoneLocalRotation” This function works great to set a rotation to a bone directly, sadly... Read more

13
votes

Additional Physics Colliders

Physics

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Jan 27, 2017

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Dave_LeDev

Having more maths-based shapes would reduce dependency on mesh colliders and provide performance gains. Additional geometry I'd like... Read more

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