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20
votes

Navmesh Agent Movement in FixedUpdate.

AI & Navigation

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Dec 10, 2018

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OriolEscolar

I have seen a lot of complains about this on reddit and the forums. It is something that a lot of people would like to see, as of ... Read more

68
votes

SpriteAtlas - ETC Crunched Alpha Split support for Android and iOS

Graphics

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Nov 13, 2018

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michal-momot

Alpha Split, works great for ETC Compressed texture format (Unity 2018.3b9). It still doesn't work properly for ETC Crunched format... Read more

57
votes

Add update button for patches in Unity Hub

General

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Nov 15, 2018

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hec_91

For example, I currently have installed the 2018.2.16 and one day the 2018.2.17 would be released. As of right now I would need to... Read more

98
votes

Implement an Outline post-process effect

Graphics

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Nov 04, 2018

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jRocket

Outline and glow effects are a a very popular feature in modern games across a variety of genres. They can be used in indicate selec... Read more

11
votes

Useful tab names for online documentation with one simple change

General

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Dec 10, 2018

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tequibo

Put subject first, so Instead of HTML titles like "Unity - Scripting API: [SUBJECT]" change it to "[SUBJECT] - Unity Scripting API" ... Read more

20
votes

Delete A/B testing experiment

Analytics

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Nov 11, 2018

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mberkayozkan

It would be very nice to delete some experiments at A/B testing. Read more

12
votes

A picker button to GameObjects variable on inspector to allow me to assi...

Editor

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Nov 28, 2018

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Aisenhein

It will be much more productive for level design work if the inspector of my script shows for GameObject and Transform variables a p... Read more

14
votes

Show WaitCursor while Unity processes changed script

Editor

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Nov 19, 2018

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OfficialHermie

If you're a programmer, you'll find yourself constantly switching from Visual Studio to Unity to change scripts. When you've chan... Read more

17
votes

Give ParticleCollisionEvent with triangle index

Physics

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Nov 15, 2018

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Jovssen

If the collider is a MeshCollider, it would be great to be given the particle intersection's triangle index in the ParticleCollision... Read more

20
votes

Update navmesh on choosen area while keeping the rest intact. "Efficient...

AI & Navigation

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Nov 07, 2018

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Skyunarankage

In a big dynamic game world with a changing terrain. it would be highly useful to be able to update a small piece of the already exi... Read more

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