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60
votes

Record fields of custom structs or objects into AnimationClip

Animation

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Jul 13, 2018

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happysir

I hope "Animation Curves" supportes to record fields of custom structs or objects in monobehaivor Read more

136
votes

Put all lib symbols along .apk upon build, not only il2cpp

Editor

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Jul 03, 2018

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Kamand0l

When building Android target we get a Project-version.symbols.zip file which contains debugging symbols for the il2cpp client code f... Read more

20
votes

Acquisition of Otoy Octane Render to well embedded inside Unity, Unity s...

Graphics

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Jul 13, 2018

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AlanMattano

For making movies we need a photorealistic render inside the editor (and why not inside the game) . As for example, Substance Pa... Read more

67
votes

Prompt users to update scripting runtime if package being imported uses ...

Asset Store

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Jul 05, 2018

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StephenHodgson-Valorem

Many times when starting a project the default scripting runtime is set to .NET 3.5. When importing a package from the asset stor... Read more

47
votes

Make removal of "white matte" from .psd files optional in importer

Editor

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Jul 05, 2018

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td-lambda

Disabling the white matte removal on PSD breaks the workflow if you depend on using psd files for ui and utilizing layer effects suc... Read more

72
votes

"FixedInvokeRepeating" thoughts.

Scripting

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Jun 27, 2018

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MR-Heavy

Hi. Through working on one system, i found lack of method which will be same as "FixedUpdate" but with controllable step. As example... Read more

20
votes

Auto-Upload iOS symbol files when performance reporting is enabled when ...

Cloud Build

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Jul 05, 2018

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CerberusInteractive-Morgan

Right now, I have to download the .dSYM.zip from unity, go to another page and upload it. It'd be nice if cloud build would automati... Read more

18
votes

Time.deltaTime With VSync Is Not Constant Causing Visual Jitter

Runtime

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Jun 29, 2018

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Zullar

With VSync enabled (Unity Update matched to a 60Hz monitor) and low processor/graphics loading (no dropped frames) the Time.deltaTim... Read more

58
votes

Add support for Nullable Types to JsonUtility

Scripting

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Jun 03, 2018

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Elringus

Unity’s JsonUtility (docs.unity3d.com/ScriptReference/JsonUtility) doesn’t support the additional null value of the serialized Nulla... Read more

31
votes

Variable to alter Rigidbody simulation speed (Rigidbody.simulationSpeed)

Physics

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Jun 12, 2018

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StarkNebula

It would nice to have access to a variable which dictates the simulation speed of a Rigidbody. There is currently no way to speed up... Read more

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