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59
votes

Remove Point Light Near Plane Constraint of 0.1

Graphics

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Feb 15, 2016

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mirts

Since Unity 5.3, there is a constraint of 0.1 for the Near Plane of a Point Light. That breaks some shadow effects that were possibl... Read more

22
votes

Generic value type sharing in IL2CPP

Scripting

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Feb 25, 2016

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joncham

Generate code that allows generic types to share code for all value type generic arguments. This would reduce code size and prevent ... Read more

38
votes

Automatic Play Store / Testflight build upload.

Cloud Build

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Feb 16, 2016

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mihakinova

Both Play Store and Testflight offer APIs that allow you to configure automatic uploads from your build server. Unity also has an AP... Read more

17
votes

Return collision info for Physics.CheckBox, Physics.CheckSphere, and Phy...

Physics

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Feb 24, 2016

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Panzerhandschuh

The Physics.Cast (Sweep) functions are useful for continuous collision detection since they return the collision normal and hit poin... Read more

57
votes

New Editor Interface Design

Editor

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Feb 08, 2016

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SanderN

We have been using the same Editor Interface for years now. The layout of windows and buttons are great but the overall look needs a... Read more

26
votes

Unity Visual Material Editor

Graphics

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Feb 14, 2016

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NhojEntuna

Make a system that lets artists get more involved in node-based material editing for them to extend there existing asset materials i... Read more

37
votes

VR support for using the editor.

Editor

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Feb 04, 2016

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jpelletier

I was pretty impressed by the "Building VR in VR" video put out by Unreal recently and I would love to see something similar in Unit... Read more

65
votes

Reflection Probes rotating

Graphics

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Jan 31, 2016

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NOT_Lonely

It would be a very useful feature for reflection probes editing - set a rotation of the box projection. For now when you have any ro... Read more

389
votes

Project Rider C# IDE support

Scripting

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Jan 14, 2016

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DMinsky

http://blog.jetbrains.com/dotnet/2016/01/13/project-rider-a-csharp-ide/ This is a brand new C# IDE from JetBrains. Please contact... Read more

28
votes

Make it easier to split code into separate DLL's via linked projects

Editor

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Feb 04, 2016

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cdizz_

I work for a large game developer and our Unity project is massive. Recompiling the whole project after a piece of code changes can ... Read more

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