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Remove Point Light Near Plane Constraint of 0.1
Since Unity 5.3, there is a constraint of 0.1 for the Near Plane of a Point Light. That breaks some shadow effects that were possibl... Read more
Generic value type sharing in IL2CPP
Generate code that allows generic types to share code for all value type generic arguments. This would reduce code size and prevent ... Read more
Automatic Play Store / Testflight build upload.
Both Play Store and Testflight offer APIs that allow you to configure automatic uploads from your build server. Unity also has an AP... Read more
Return collision info for Physics.CheckBox, Physics.CheckSphere, and Phy...
The Physics.Cast (Sweep) functions are useful for continuous collision detection since they return the collision normal and hit poin... Read more
New Editor Interface Design
We have been using the same Editor Interface for years now. The layout of windows and buttons are great but the overall look needs a... Read more
Unity Visual Material Editor
Make a system that lets artists get more involved in node-based material editing for them to extend there existing asset materials i... Read more
VR support for using the editor.
I was pretty impressed by the "Building VR in VR" video put out by Unreal recently and I would love to see something similar in Unit... Read more
Reflection Probes rotating
It would be a very useful feature for reflection probes editing - set a rotation of the box projection. For now when you have any ro... Read more
Project Rider C# IDE support
http://blog.jetbrains.com/dotnet/2016/01/13/project-rider-a-csharp-ide/ This is a brand new C# IDE from JetBrains. Please contact... Read more
Make it easier to split code into separate DLL's via linked projects
I work for a large game developer and our Unity project is massive. Recompiling the whole project after a piece of code changes can ... Read more
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- Mini Model for in world VR editing
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