Search Feedback

312
votes

Provide UnityPlayerActivity events for Unity Android

Platforms

-

Apr 15, 2018

-

MGDevelopmentsSt

Plugins extending UnityPlayerActivity are a problem for developers. Plugins forced us to set their Activities as the MAIN, but when ... Read more

161
votes

PhysX friction parameter access missing after Unity 5 and later.

Physics

-

Apr 16, 2018

-

chaosmaker

Our game is very Physics oriented so the problem it is crucial for it. Here below you can find the description to the problem. ... Read more

122
votes

Allow activation of personal license through the command line

Editor

-

Apr 24, 2018

-

BitCake-Studio

Currently we can only activate Plus/Pro versions of unity through the command line (-serial <code> flag). We're building an inter... Read more

88
votes

Remove obsolete/deprecated methods/components

Scripting

-

Apr 08, 2018

-

PeppeJ2

Please remove most of/all obsolete code. There's now extreme amounts of code left overs since the early days cluttering down intelli... Read more

30
votes

Checkbox to disable automatic opening of folder where build will be plac...

Editor

-

Apr 10, 2018

-

VivianArchiact

Everytime I create a build Unity opens the folder containing the outputted build. Theres no way of disabling this and it would be gr... Read more

31
votes

Adding tags/description to the projects in the splash screen

Editor

-

Mar 30, 2018

-

Aladine

Here is an example of what i mean : https://imgur.com/a/L0U6B Ideally, it would be just perfect if we get an API to allow us to... Read more

100
votes

Built-in AI creation tools

AI & Navigation

-

Mar 11, 2018

-

XI1stIX

I think unity would benefit from having a robust built in AI toolset that would let users setup some basic AI simply and quickly. So... Read more

45
votes

Expose API for AudioMixerGroup and AudioEffects, AudioMixer parameters

Audio

-

Mar 15, 2018

-

MakabreGaming

1. Solo, Mute, Bypass - public variables or methods to set them. 2. Ability to access Effects like Attenuation. Remove exposed pa... Read more

27
votes

Option to Rename or Delete Timeline's keyframed serialized variables

Editor

-

Mar 13, 2018

-

UDN_56f31da6-955c-40e0-8db3-b1c4fdd04d17

In Timeline, there is no option to rename or delete any keyframed script variables. The only way to delete keyframes is by pressing ... Read more

20
votes

Do not remove references to non .NET Core .dlls and let us decide if we ...

Editor

-

Mar 20, 2018

-

MNNoxMortem

Request: Let us decide if we want to reference non .NET Core libraries. Unity removes the references to System.Windows.Forms.dll ... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9807)

2D

(259)

Ads

(49)

AI & Navigation

(77)

Analytics

(113)

Animation

(359)

Asset Store

(264)

Assets

(508)

Audio

(166)

Cloud Build

(117)

Collaborate

(44)

Docs & Tutorials

(216)

Editor

(2267)

Everyplay

(13)

Game Performance Reporting

(16)

General

(880)

Graphics

(812)

GUI

(394)

Input

(155)

Licensing

(82)

Networking

(173)

Physics

(361)

Platforms

(425)

Profiling & Optimization

(76)

Runtime

(168)

Scripting

(1086)

Terrain

(162)

WebGL

(138)