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40
votes

Library Metadata

Editor

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Oct 15, 2017

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Carrion-Crow

How I understand that you are reading all of the assets of the project and create for each of them its meta file. This is a very lon... Read more

23
votes

Unity shortcut editor

Editor

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Oct 17, 2017

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Deril

Unity editor needs shortcut editor. All features should be exposed for users for change/add/remove shortcuts. Check how Visual... Read more

15
votes

Make Animation Events work like UnityEvent

Animation

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Oct 09, 2017

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berbecarul

I think the the way Animation Events are set up is frustrating and restrictive. So, I was wondering if there is a possibility to mak... Read more

40
votes

CompositeCollider2D Vector2[] GetPoints() API UPDATE REQUIRED

2D

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Sep 29, 2017

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Legioner_2013

Hi, everyone I checked api for CompositeCollider2D and there have no api to get points array after composing. It have api to get... Read more

85
votes

Hot keys to deselect all

Editor

-

Sep 19, 2017

-

Fitil_san

Add to Unity editor hot keys to deselect all game objects on the scene. Read more

194
votes

Unity should take care of SEGI

Graphics

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Sep 08, 2017

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DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

32
votes

Add ParticleSystem.IsAutomaticCullingEnabled property

Scripting

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Sep 20, 2017

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SM_AF

I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more

211
votes

Dedicated Unity blog about Terrain Core Update

Terrain

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Aug 28, 2017

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twda

In 2013, somebody posted the idea "Improved Unity terrain core engine" so that it would be possible that Unity developers could crea... Read more

22
votes

new attribute to set script execution order instead of using project set...

Scripting

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Sep 22, 2017

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benzsuankularb

Using script execution order seems to be ugly while many times we need to use same code in difference projects. And now we have t... Read more

72
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

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Aug 23, 2017

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petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

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