Search Feedback

65
votes

Hot keys to deselect all

Editor

-

Sep 19, 2017

-

Fitil_san

Add to Unity editor hot keys to deselect all game objects on the scene. Read more

22
votes

Add ParticleSystem.IsAutomaticCullingEnabled property

Scripting

-

Sep 20, 2017

-

SM_AF

I just implemented a custom culling for our particle systems (as suggested here: https://blogs.unity3d.com/2016/12/20/unitytips-part... Read more

162
votes

Unity should take care of SEGI

Graphics

-

Sep 08, 2017

-

DennisRanderis

Fully Dynamic Global Illumination is the way for perfect realism. Now that the amazing Fully Dynamic Global Illumination "SEGI" ... Read more

148
votes

Dedicated Unity blog about Terrain Core Update

Terrain

-

Aug 28, 2017

-

twda

In 2013, somebody posted the idea "Improved Unity terrain core engine" so that it would be possible that Unity developers could crea... Read more

22
votes

Distance Field Ambient Occlusion

Graphics

-

Sep 07, 2017

-

PelvisParsley

DFAO really brings a scene to life. It helps tremendously on large maps by adding to the realism. Unfortunately, it is not available... Read more

20
votes

Change Version Control overlay icon position to reduce Project view's ho...

Editor

-

Sep 09, 2017

-

fderudder

When Version Control is activated, a red overlay icon is displayed in Project View panel. This icon adds an offset, and this offset ... Read more

12
votes

Rigidbody: centerOfMass, inertiaTensor, inertiaTensorRotation API improv...

Physics

-

Sep 12, 2017

-

victorluishongchau

Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can s... Read more

30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for ...

Graphics

-

Aug 31, 2017

-

Rodolphito

As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because... Read more

64
votes

Implement PhysX Articulations (ropes, chains, stable joints, stable robo...

Physics

-

Aug 23, 2017

-

petersvp

You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex mach... Read more

11
votes

Make x86_64 architecture the default in Build Settings

Editor

-

Sep 14, 2017

-

SkyVuJason

When switching between Standalone platforms (Windows, Mac, and Linux), the default architecture should be x86_64 (64-bit). It is 201... Read more

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(9031)

2D

(221)

Ads

(40)

AI & Navigation

(67)

Analytics

(92)

Animation

(304)

Asset Store

(222)

Assets

(489)

Audio

(157)

Cloud Build

(94)

Collaborate

(31)

Docs & Tutorials

(197)

Editor

(2084)

Everyplay

(13)

Game Performance Reporting

(12)

General

(810)

Graphics

(761)

GUI

(363)

Input

(145)

Licensing

(73)

Networking

(158)

Physics

(341)

Platforms

(402)

Profiling & Optimization

(69)

Runtime

(161)

Scripting

(1014)

Terrain

(152)

WebGL

(131)