261
votes
The "Garbage Collector" spikes caused by using Unity's native GUI system causes (often massive) performance losses. There are numerous threads in the forums that document this:
http://forum.unity3d.com/threads/60217
http://forum.unity3d.com/threads/76937
http://forum.unity3d.com/threads/66689
http://forum.unity3d.com/threads/39868
Please fix or replace this!
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