Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you!
-
1,510 votes
Linux Player / Web player Support
Create Official Linux Support. So the ability to make games for linux that run naturally on linux. Standalones and Webplayers. This would push Unity Waaay over all those other engines (make it for indie linux). And ability to run unity3d on linux.
-
1,018 votes
GUI: Visual GUI editor (like GUIX)
Similar to GUIX but as part of the Unity package per default
-
696 votes
Editor: visual Shader Editor
A node/graph based visual Shader Editor!
-
593 votes
Platform: Android phone support
Google's Android is a very capable platform. I wonder if a Unity player could be done in native code and preserve the means to offer game-specific functionality within Android's Java-based application environment.
Status: started -
504 votes
Graphics: Decal system
Built-in system for decals (e.g. bullet holes, blood marks, ...), i.e. small "splats" of geometry that stick to the existing geometry.
-
381 votes
Physics: Upgrade PhysX
Upgrade to the current release of PhysX and expose currently missing features like cloth, particles and softbodies.
Status: startedPhysX upgrade announced for Unity 3.0: http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html
PhysX will be upgraded to 2.8.3, and some new features (layer based collision, Cloth, thick raycasts etc.) added.
-
378 votes
Flash support
Add some sort of Flash support (via Scaleform, direct Flash plugin or other means).
With solid Action Script support and two-way communication (Unity to Flash and Flash to Unity)
-
351 votes
Scripting: Upgrade Mono to 2.6
Right now Unity uses really old Mono version. Upgrade to 2.6 already!
Status: startedUnity 3.0 will have Mono 2.6.x
-
339 votes
Terrain: Voxel-based terrains
Voxel-based terrains would allow designers to create tunnels, caves, and overhangs without using tricks like portals. CryEngine 2 uses voxel terrains. Unity should too.
-
318 votes
Terrain: Road/River splines
We need road and river splines, like in CryEngine and Torque.
That would allow us to modify a simple spline, which would modify the terrain to form around the road.
Or for water, we need to be able to have water physics, and flow, like in Torque. That would be really good for making more realistic terrains.
-
296 votes
Editor: Ability to save tweaked scene values in "play game" mode
Who has not hit play in the editor and tweaked some parameters - and wishing for an ability to save those specific tweaked values. The editor resets all parameters to pre-play values again
-
271 votes
Scripting: Debugger
A line by line debugger for my Mono code.
Status: startedUnity 3.0 will have debugging via MonoDevelop: http://unity3d.com/unity/coming-soon/unity-3
-
252 votes
Physics: Layer based Ignore Collision
Having to pull around your own system for managing collision rules for groups of objects becomes tedious fast.
Currently we have:
static function IgnoreCollision (collider1 : Collider, collider2 : Collider, ignore : bool = true) : voidPlease add:
static function IgnoreCollision (collider : Col... moreStatus: startedUnity 3.0 will have layer-based Ignore Collision (via Physics inspector and via script API)
-
243 votes
Graphics: built-in Morph Target support
There's no built-in support for Morph Targets (a.k.a. Blend Shapes or Vertex Level Animation).
Of course it's possible to do some of that manually (e.g. MeshMorpher script), but having native support for both importing and runtime functionality would be great.
-
240 votes
Editor: Visual Logic Editor
I saw a post about visual GUI editor and shader editor. They are all nice but missing one important visual editor, it's visual logic editor.
Right now there is no easy way to create cut-scenes without scripting, moreover, easy way to visualize what's going on in the scene setup. Scripts are all h... more -
227 votes
Editor: built-in lightmapper with radiosity
It would be nice if the editor could bake lightmaps for selected meshes.
Maybe UT could cooperate with the creators of gile[s] since they seem to be in Copenhagen too. :)
Status: startedPlanned for Unity 3.0: http://unity3d.com/unity/coming-soon/unity-3 by integrating Illuminate Labs' Beast
-
212 votes
WebCam input source, with VoIP
Like flash webcam suport but much better as it's Unity!, video and sound sent through Unity, Prehaps the video will be handled like a movie texture....but Live Action!
-
212 votes
Graphics: Rotation support for particle systems
Ability for particles in particle systems to optionally have the textured quad randomly rotated (in screen space) and also optionally animate the rotations.
Status: startedPlanned fo Unity 3.0
-
211 votes
Editor: 3D mouse (e.g. SpaceNavigator) support
Support 3D mice in the editor (e.g. 3Dconnexion SpaceNavigator).
-
201 votes
Headless Server on Linux
Unity needs a Linux headless server build to open very wide possibilities for the indie multiplayer games.
The task seem to be not complex at the first glance (I'm a developer myself):
1) Introduce a NULL rendering device (in other words, Unity3D will not render anything, this could be a trivial ... more
