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25
votes

Improve search functionality in online documentation

Docs & Tutorials

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May 21, 2015

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Sycobob

Searching the scripting online API doesn't do a great job of pattern matching. In particular, searching for words in the middle of o... Read more

21
votes

End AudioListener Proliferation

Editor

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May 15, 2015

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michael.bartnett

Every time you make a new Camera in the editor it also adds an AudioListener to that GameObject. It seems that on Play, Unity wil... Read more

20
votes

Physics Cast Methods Should Supporting Being Initially Overlapping

Physics

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May 24, 2015

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noonche

In the 5.0.2 release notes it says: Physics 2D: Ensure that 2D Box/Circle cast methods support shape being overlapped initially. ... Read more

2165
votes

Visual Studio "Code" integration

Scripting

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Apr 29, 2015

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Foriero

Microsoft recently released its multiplatform code editor. It seems promising especially for OSX users. It is native and fast. We wo... Read more

31
votes

Vertex Color Lightmapping

Graphics

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May 14, 2015

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Warrior1424

The option to bake lightmaps into certain objects' vertex colors comes with two benefits: - Small objects like a pile of cans don't... Read more

25
votes

Distributed Lightmapping for Unity 5

Graphics

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May 07, 2015

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CatDixon

Please could the concept of distributed lightmapping be revisited. I can see some years ago it was mentioned. It would be really... Read more

215
votes

Decal System for UNITY 5

Graphics

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Apr 27, 2015

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svaldenegro

Unity 5 needs a decal system without need to use others systems which uses a lot of resources. Decal for you, for me, Decal for e... Read more

30
votes

Alipay Support for Asset Store

Asset Store

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Apr 30, 2015

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White Cat

Most chinese developers use Alipay for online payment, they don't have a PayPal account and can NOT buying asset on asset store! Ple... Read more

54
votes

Unity For Linux Ubuntu

Editor

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Apr 27, 2015

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Mukul Negi

I Thing Unity Should Be For Ubuntu...I am Missing Unity A lot Here... Read more

41
votes

UnityEvent.Invoke at delay

Scripting

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Apr 23, 2015

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AngryAnt

Just like MonoBehaviour.Invoke, UnityEvent.Invoke should take an optional float parameter - specifying a delay before the invoke hap... Read more

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