18
votes

Allow access to Sprite Packer atlas to retrieve sprites by name.

GUI

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Sep 17, 2014

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Seith

Sprite packer works really well (in 4.6b18) to create a sprite Atlas. Which reduces draw calls. But it does not allow you to access ... Read more

17
votes

Remove or hide packages in the downloads tab of the Asset Store window

Assets

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Sep 19, 2014

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hamstar

The downloads history view can become polluted with tons of old packages which you may never use again. The more unwanted packages t... Read more

13
votes

IS THIS A JOKE ? ONLY 4 (MOBILE) PLATFORM SPECIFIC TUTORIALS!!!

Input

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Sep 13, 2014

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musolo

I`ts a bad joke to all new waves of newcomers((( What they are thinking??? Enough of keyboard input nonsense !!! Give us bulk o... Read more

60
votes

Include External Scripts/Libraries

Scripting

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Aug 28, 2014

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Victor_Kallai

I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more

56
votes

Everyplay and GameAds for Windows Phone and Windows Store

General

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Sep 01, 2014

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devbr

As we already know Unity has acquired Applifier in order to integrate Everyplay and GameAds services into Unity. Currently this is i... Read more

20
votes

[Mecanim] Allow AnimatorOverrideController to override by name

Runtime

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Sep 07, 2014

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iNoMore

Add the possibility to user the AnimatorOverrideController by state name and not by animation name So we will not have to create du... Read more

22
votes

Ability to decouple draw order from transform order in uGUI

GUI

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Aug 28, 2014

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jbooth

See this thread: http://forum.unity3d.com/threads/draw-order-being-bound-to-transform-hierarchy-issues.265226/#post-1752852 It... Read more

513
votes

Reinstate support for Android Live Wallpapers

Platforms

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Jul 27, 2014

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pako

Unity supported the creation of Android Live Wallpapers until version 4.0.1. So, for Unity versions 3.4.2 to 4.0.1, the creation of ... Read more

30
votes

More GPS Info

Input

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Aug 27, 2014

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decay0815

I'm writing mobile outdoor games based on GPS. As we all know from e.g. Ingress, a major problem is GPS accuracy and drift. It wo... Read more

30
votes

Shadow map update frequency

Graphics

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Aug 25, 2014

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Mr F

Unity seems to render each shadow map each frame, what results in tremendous draw call count. It would be much faster to control upd... Read more