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760
votes

CommandBuffer.SetRenderTarget variants with mipLevel and Face arguments

Graphics

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Aug 12, 2015

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InsidiousTech

Getting CommandBuffer.SetRenderTarget to feature parity with Graphics.SetRenderTarget by including variants with mipLevel and face a... Read more

29
votes

CommandBuffers random write

Graphics

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Aug 29, 2015

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kennux

I am currently working on a shading system and in order to render a big ammount of vertices properly i use DrawProcedural with the C... Read more

25
votes

Add connectionless UDP communication to the LLAPI / UNET API

Networking

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Aug 20, 2015

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mitras2

Requested Features: - Send end listen to simple UDP packages send from non Unity software without establishing a connection (only... Read more

20
votes

Ignore directories in project

Cloud Build

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Aug 25, 2015

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round51

Situation: My project has directories that has scenes containing level layout that are used as source files. I run a script to seri... Read more

20
votes

Change the text color of Textures/Materials/Meshes being used in build

Editor

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Aug 21, 2015

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Glenn Lusk

It would be nice to have a visual aid to determine which project files are being used in the build. What I'm thinking is you add ... Read more

20
votes

Feature to change direction of the Text (Unity UI)

GUI

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Aug 20, 2015

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Ben35852

Hello! For example, I am trying to write text in Hebrew, But there is a problem. Unity allows me to write text in direction from ... Read more

18
votes

Optional extrapolate argument for every Lerp, Slerp and InverseLerp

Scripting

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Aug 24, 2015

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Nifflas

Currently, Lerp/Slerp doesn't extrapolate. Lerp/Slerp could easily have an extra optional argument (hence keeping it backwards compa... Read more

15
votes

NetworkTransport.GetHostInfo(int hostId)

Networking

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Aug 28, 2015

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Tinus

The undocumented overload NetworkTransport.AddHost(topology) appears to automatically choose an available port for its socket. This ... Read more

41
votes

Add Support For SVN Externals

Cloud Build

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Aug 14, 2015

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tscott

SVN externals are not officially supported for Cloud Builds. This makes it impossible to have third party or common external reposi... Read more

97
votes

Automatically generate a Java API from the Unity C# API

Platforms

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Aug 09, 2015

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dieterk

Do you know that it is possible to use IKVM.NET to make your C# API (e.g. mscorelib.dll) available to Java developers in the form of... Read more

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