32
votes

Access to final assemblies before they put in build

Scripting

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Apr 13, 2014

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Dmitriy Yukhanov

Would be great to have an access from code to final assemblies, which are compiled with final conditions, e.g. with disabled UNITY_E... Read more

81
votes

Goat

General

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Mar 29, 2014

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hippocoder

Goat support in Unity. Read more

42
votes

(2D) Allow 'mirror' flag in Mecanim to be used with Sprite animations

Graphics

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Mar 31, 2014

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joshpsawyer

Currently, checking 'mirror' on an animation state that uses a sprite-based animation clip does nothing. This forces the user to eit... Read more

41
votes

About Protect srouce code

Scripting

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Mar 31, 2014

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Arthur_qi

As you know,everyone can decompile and analyze C# DLL. So,How can I protect my code? I have a good idea.,you can record all dll's... Read more

16
votes

Enhanced Asset Store Review Form

Assets

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Apr 10, 2014

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TonyLi

To enhance the usefulness of Asset Store reviews, add a small number of Yes/No radio buttons: * Does the product work as advertis... Read more

26
votes

Allow users to Add Script Examples to Documentation & Add 'User Contribu...

General

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Mar 31, 2014

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kreso

A lot of examples are missing C# code in them. This feature would allow all the people eager to help - to contribute. Result ... Read more

92
votes

Add support for ART Runtime on Android

Runtime

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Mar 12, 2014

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kromenak

Though it's an experimental feature on KitKat, we've found that a fair number of users are using the ART runtime on their devices. ... Read more

32
votes

rigidbody.timeScale?

Physics

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Mar 16, 2014

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Peace_1991

The physical updates of Unity accords with the FixedUpdate which refers that changing Time.fixedDeltaTime and Time.timeScale can eas... Read more

18
votes

support for UIBackgroundModes, unity running without rendering

Runtime

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Mar 28, 2014

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ugur

Unity can be used for creating all sorts of awesome games and applications. To enable even way more options, unity should be able t... Read more

79
votes

Sounds multiediting support (at least for general fields)

Audio

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Feb 26, 2014

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Harter

Use cases are quite obvious. Sometimes you import a lot of sounds that shouldn't be 3D or should have same compression. For now y... Read more