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32
votes

Asynchronous Player Building

Editor

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Oct 20, 2014

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Brenden Frank

Often in console development, the developer has to build the game a lot in order to test. When the editor is building it becomes unu... Read more

22
votes

More intuitive Animation curve layers

Graphics

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Oct 15, 2014

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Nicktsib

Hi, In the Animation panel, there can be a lot of layers. But those are all grey and look all the same. It is very difficult to id... Read more

46
votes

Speed up the Asset Store Online and inside Unity3d

Assets

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Oct 13, 2014

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RadioactiveXP

The Asset store is incredibly slow, especially when you have a lot of assets, it was so bad that It took close to 3 days of clicking... Read more

36
votes

Get rid of Monodevelop legacy and build a custom IDE based on IntelliJ IDEA

Scripting

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Oct 12, 2014

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B3aT

Even the latest monodevelop/xamarin has the same annoing problems and bugs, event building an addin for it will only prolong the suf... Read more

31
votes

Opened projects in VS

Editor

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Oct 11, 2014

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DELAKEY

Now if you open a script from the Unity in the VS then the script will open as a normal file and not part of the project, ("C:\Prog... Read more

97
votes

"Semi-Pro" License Idea

Licensing

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Oct 05, 2014

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danshampf

Many hobbyists would be more than happy to spend money on Pro features, but simply can't justify the $1500 price tag (plus another $... Read more

13
votes

Allow mixing Button transition types (particularly Animation and Sprite ...

2D

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Oct 23, 2014

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CanisLupus

A common procedure in applications is to standardize the behavior of buttons when pressed/hovered/disabled, etc. In Unity's uGUI we ... Read more

13
votes

Built In Inspector Should Use System.ComponentModel Attributes. Category...

Editor

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Oct 20, 2014

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Lone Coder

The built in inspector should use the same System.ComponentModel attributes that the WinForms PropertyGrid use to customize the insp... Read more

43
votes

Expose Mecanim node name and hash tag

Scripting

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Sep 24, 2014

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DiegoSup

Setting a trigger or checking a state by string is error prone, therefore we are using hash tag for function calling. The tag must b... Read more

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