55
votes

Include External Scripts/Libraries

Scripting

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Aug 28, 2014

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Victor_Kallai

I want the ability to include different paths of external scripts/libraries in my Unity projects, without having to copy them in Ass... Read more

30
votes

Shadow map update frequency

Graphics

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Aug 25, 2014

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Mr F

Unity seems to render each shadow map each frame, what results in tremendous draw call count. It would be much faster to control upd... Read more

28
votes

Spot light clipping range

Graphics

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Aug 25, 2014

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Mr F

In Unity you control spot's attenuation with Range parameter. However, this makes spot's cone and shadow mapping far plane extend to... Read more

20
votes

More GPS Info

Input

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Aug 27, 2014

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decay0815

I'm writing mobile outdoor games based on GPS. As we all know from e.g. Ingress, a major problem is GPS accuracy and drift. It wo... Read more

20
votes

iOS: Support for AVCaptureSessionPresetPhoto in WebCamTexture

Graphics

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Aug 23, 2014

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jcarpay

The AVCaptureSessionPresetPhoto preset uses the highest resolution setting available on the device's camera. This is the preferred... Read more

44
votes

Renderer.sortingOffset

Graphics

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Aug 06, 2014

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Darkcoder

Transparent objects are sorted according to their distance to the camera, this is great for most scenes, but sometimes when two tran... Read more

361
votes

Reinstate support for Android Live Wallpapers

Platforms

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Jul 27, 2014

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pako

Unity supported the creation of Android Live Wallpapers until version 4.0.1. So, for Unity versions 3.4.2 to 4.0.1, the creation of ... Read more

12
votes

Ability to decouple draw order from transform order in uGUI

GUI

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Aug 28, 2014

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jbooth

See this thread: http://forum.unity3d.com/threads/draw-order-being-bound-to-transform-hierarchy-issues.265226/#post-1752852 It... Read more

89
votes

I can't drag together few animation events.

Editor

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Aug 05, 2014

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kubaski

When I created several animation events in animation editor, I can't drag them together. Before 4.3.0, it is possible, and maybe i... Read more

31
votes

Multiple Scene Views for Developers

Editor

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Aug 10, 2014

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David Lindsay

When optimizing game assets, it is often necessary to work with several Scene views: - Overdraw - Alpha - Mips ... Read more