20
votes

Add LoadRawTextureData for Texture3d and Cubemap

Scripting

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Jul 21, 2014

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BelfegnarInc

Now, since we have Texture2D.LoadRawTextureData(byte[]) (http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.LoadRawText... Read more

36
votes

Asset Store: Ability to hide and/or categorize owned assets on your own.

Editor

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Jul 14, 2014

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zephyr7

With time people's lists of aquired asset store stuff grows and grows, and turns into a huge mess. Free and cheap assets are ofte... Read more

77
votes

Profiler to Unity Free

Editor

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Jul 07, 2014

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Sinhabros

Could you please bring the unity profiler to unity free. For indie developer like me, we need to make apps with great performance in... Read more

15
votes

Chrome OS

Web Player

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Jul 14, 2014

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woozlehephalump

Unity should be able to run/be downloaded on Chrome OS. Read more

15
votes

force monodevelop to use local scripting reference (manual)

Scripting

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Jul 11, 2014

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gogiii

Still in 4.5 monodevelop tries to open remote manual when you press ctrl+' while unity menu help->scripting reference/unity manual o... Read more

44
votes

The AssetStore should offer ways to contact consummers.

Assets

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Jun 26, 2014

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LightStriker

In the following cases; - New version of a package - Bug found and requires feedback or test - Release of relevant similar pack... Read more

23
votes

Ability to Hide Folders in the Project Panel

Editor

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Jul 06, 2014

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Sevdanski

Relatively simple request I think, but could we get a way to hide selected folders in the Project panel? Perhaps with a button to to... Read more

28
votes

Improve Feedback for Free Packages (Asset Store)

Assets

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Jun 25, 2014

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Dantus

Publishers of free packages in the Unity Asset Store tend to experience a lack of productive feedback. People may easily give bad ra... Read more

24
votes

Upgrade Enumerable.cs for avoid AOT Problem of LINQ(Average etc...)

Scripting

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Jun 30, 2014

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neuecc

Some LINQ methods(ex. Average(selector)) cause "System.ExecutionEngineException: Attempting to JIT compile method" on iOS. It's iss... Read more

69
votes

Unity5.x Extensions - creating separate assembly for each project module...

Scripting

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Jun 06, 2014

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Jes28

Unity 5.0 positioned as AAA Engine but still now we cannot split Big project to separate modules. We need ability to create Folde... Read more