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53
votes

Improve the Design of Native VR Integration

General

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Jul 22, 2015

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jashan

Short summary: Replace the "check a checkbox" approach which is really limiting with a proper component based approach that works li... Read more

20
votes

Repair/add limiting option to mitmaping the texture atlas

Graphics

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Jul 29, 2015

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Boruta

Altough mitmapping probably works fine for standard textures, when it comes to texture atlas whole idea colapses. There should be so... Read more

20
votes

Option to colorize Animation Events

Editor

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Jul 28, 2015

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TH_Unity

In my current project I make use of a lot of animation events. It can get quite difficult to manage them properly. A way to coloriz... Read more

66
votes

Order Independent Transparency

Graphics

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Jul 14, 2015

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mf_andreich

Unity3d, for quite a while now, has been using transparency by the way of Back Ordering. It would have been nice to have, as an alte... Read more

42
votes

Rigidbody Max Angular Velocity Field

Physics

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Jul 13, 2015

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crazymonkay

Currently the maxAngularVelocity for Rigidbodies has 2 issues: 1) It must be set from a script. 2) It is reset when an object is d... Read more

34
votes

Editable Funnel Date Range

Analytics

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Jul 16, 2015

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mlehne

For created funnels, it would be nice if the date range was editable and if it could retroactively go back to before the funnel was ... Read more

80
votes

More Sprite Packer output options

2D

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Jul 09, 2015

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cloudjubei

At the moment the Sprite Packer only allows the output of 2048x2048 sprite atlases maximum. It would be great if this size could be ... Read more

18
votes

rgb to hsv dynamic function

Scripting

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Jul 17, 2015

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Basics

There is no native function to convert a 'Color' or a 'Color32' to HSV or HSL conventions. Please add one, It is easy and should be... Read more

36
votes

Enhanced Drag&Drop in Project view

Editor

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Jul 08, 2015

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A555A55IN

Moving stuff or adding objects to other ones can be a hassle when the destination is in a subfolder! We need a way to change the di... Read more

32
votes

Hairworks Integration in Unity

Graphics

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Jul 10, 2015

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Pio98

I think that Nvidia Hairworks could improve characters' graphics in game... and I'm thired to use the Interactive cloth to make hairs! Read more

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