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21
votes

Run time Inspector values changes

Runtime

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Jan 22, 2015

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TalhaDX

I want one change in Unity Inspector approach. As we can change the values of public variables and see there effects during game pla... Read more

33
votes

Enable PhysX raycast batching

Physics

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Jan 13, 2015

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SunnySunshine

PhysX provides functionality for batching raycasts together, thus speeding them up compared to running them in succession. https:... Read more

31
votes

Programmatically disable "Submit HW Statistics"

Editor

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Jan 09, 2015

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HailfireGames

With new laws like COPPA, and companies getting serious about it. Being able to disable this via script would help stream line makin... Read more

77
votes

Extend 2D Physics to XZ Plane

Physics

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Jan 07, 2015

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jpthek9

Many games are built in a 3D environment but only need 2D physics. Use of 3D physics would simply be inefficient and often a hassle ... Read more

27
votes

Pause render loop for lower power consumption on mobile

Graphics

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Jan 01, 2015

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RichardFine

Instead of clearing and re-rendering the scene every frame, allow the application to indicate that nothing on screen is changing and... Read more

54
votes

Runtime Script Creation of Animator Controller

Scripting

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Dec 18, 2014

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CWolf

Allow the creation of AnimatorControllers by scripts. This does not mean loading them up with RuntimeAnimatorController from a prefa... Read more

70
votes

Make the Display Resolution Dialogue visually customizable

Runtime

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Dec 05, 2014

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Talsidor

The Display Resolution Dialogue window that pops up when you run a Unity game on PC is functional, but we should be able to use edit... Read more

42
votes

Replace Feedback votes with likes.

General

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Dec 15, 2014

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nventimiglia

The feedback system (this system) is broken. Currently users are limited to 10 votes. There are more good ideas than there are votes... Read more

29
votes

Set AndroidSdkRoot from CLI

Editor

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Dec 12, 2014

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asuuma

Currently, you can not set AndroidSdkRoot from CLI. And also, I don't know why but editing preference file of Unity (plist file) do... Read more

57
votes

ComponentAdded / Removed Events on GameObject

Scripting

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Dec 01, 2014

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Mikeysee

It would be excellent for many reasons if we could have events fired when a component is added or removed from a GameObject. It w... Read more

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