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89
votes

Sprite: Padding option.

2D

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Mar 30, 2015

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GabFrima

There is no way to set padding around sprites when using "Sprite.Create()". Adding this functionnality would greatly improve the exi... Read more

20
votes

Per-renderer shadow distances with screen door

Graphics

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Mar 28, 2015

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hippocoder

A broad optimisation where renderers are responsible for how far from the camera they still cast shadows. To fade them out from the ... Read more

17
votes

Ask the user for package import's behaviour (keep both or overwrite)

Editor

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Mar 25, 2015

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booyah

Heyyo! When importing a package (from the asset store or a custom .unitypackage file), Unity used to overwrite and replace files ... Read more

3662
votes

Rebrand "Personal" to "Indie"

General

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Mar 03, 2015

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R.Lindsay

Replace all branding of the words "Personal" and "Personal Edition", including the mandatory splash screen, to"Indie" and "Indie Edi... Read more

47
votes

Lit Particles

Graphics

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Mar 17, 2015

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mittense

A solution for particle lighting (as in, particles being affected by lights, not particles serving as lights) would be tremendously ... Read more

44
votes

Asset Store Collaborations

Assets

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Mar 20, 2015

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K2 Games

So basically I am working on a Minecraft styled game and as usual buying tons of packs to help me along, for water effects, saving e... Read more

166
votes

Bring the dark Pro Skin to Free users via the Asset Store

Editor

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Mar 04, 2015

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mcurtiss

I can't work without a dark skin, but I dont want to pay a ton of money just for that. I am willing to shell out 15 bucks or so for ... Read more

21
votes

Automatically fix animation masks when a rig is updated

Editor

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Mar 20, 2015

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jfperusse_bhvr

When generic rigs are modified (added or removed bones), Unity currently gives a warning (Mask does not match hierarchy. Animation m... Read more

21
votes

Clearer and color blind friendly profiler graphs

Editor

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Mar 17, 2015

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Gondophares

I am posting this suggestion specifically because I believe it should be a pretty trivial thing to change that can make things a bit... Read more

20
votes

Option to disable autoincrement / adding a name suffix on Duplicate

Editor

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Mar 17, 2015

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WaaghMan

On Unity 5, when duplicating a gameobject, a number suffix is added to the gameobject name. Names are commonly used for many thin... Read more

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